Player weaponstrip: Difference between revisions
		
		
		
		
		
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 Bug:In the
Bug:In the 
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. This can be worked around by firing a DisableDraw input to the
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. This can be worked around by firing a DisableDraw input to the 
 Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
		
	
|  (clarify things) |  (This bug is in both games, and can be worked around) | ||
| Line 5: | Line 5: | ||
| This entity strips the player of their weapons and/or suit. | This entity strips the player of their weapons and/or suit. | ||
| {{bug| | {{bug|In the {{portal}}{{portal2}} Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. This can be worked around by firing a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (Additional portal guns or other weapons picked up later in the map will still be visible if this is done.)}} | ||
| == Keyvalues == | == Keyvalues == | ||
Revision as of 16:38, 10 April 2021

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine. 
Entity description
This entity strips the player of their weapons and/or suit.
 Bug:In the
Bug:In the 
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. This can be worked around by firing a DisableDraw input to the
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. This can be worked around by firing a DisableDraw input to the viewmodel entity with a slight delay after triggering the weaponstrip. (Additional portal guns or other weapons picked up later in the map will still be visible if this is done.)  [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
 Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Outputs
See also
- trigger_weapon_strip - Similiar brush entity.