Upgrade ammo incendiary: Difference between revisions

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{{ent not in fgd}}
{{l4d2 point|Upgrade_ammo_incendiary}}<br>
{{l4d2 point|Upgrade_ammo_incendiary}}<br>
This entity will spawn an already deployed box of incendiary ammunition, which will still only allow four uses.<br>
This entity will spawn an already deployed box of incendiary ammunition, which will still only allow four uses.<br>
In order to see and use this entity in [[Hammer]], you need to edit the [[FGD]] file. How to do so can be found on this [https://steamcommunity.com/sharedfiles/filedetails/?id=1685639284 Steam Guide].
 
==FGD Code==
To add this entity to the FGD, and to use it in [[Hammer]], add the following lines to the left4dead2.FGD (or any custom FGD, loaded by Hammer).
<pre>@PointClass base(WeaponSpawnSingle) studioprop("models/props/terror/incendiary_ammo.mdl") = upgrade_ammo_incendiary : "Deployed Upgrade Pack - Incendiary" []
</pre>

Revision as of 00:29, 25 March 2021

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:L4d2 point
This entity will spawn an already deployed box of incendiary ammunition, which will still only allow four uses.

FGD Code

To add this entity to the FGD, and to use it in Hammer, add the following lines to the left4dead2.FGD (or any custom FGD, loaded by Hammer).

@PointClass base(WeaponSpawnSingle) studioprop("models/props/terror/incendiary_ammo.mdl") = upgrade_ammo_incendiary : "Deployed Upgrade Pack - Incendiary" []