Info map parameters versus: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV|Pain Pill density|float|Pain Pill density per sq 100 yards}} | {{KV|Pain Pill density|intn=PainPillDensity|float|Pain Pill density per sq 100 yards. Default value is 6.48}} | ||
{{KV|Molotov density|float|Molotov density per sq 100 yards}} | {{KV|Molotov density|intn=MolotovDensity|float|Molotov density per sq 100 yards. Default value is 6.48}} | ||
{{KV|Pipe Bomb density|float|Pipe Bomb density per sq 100 yards}} | {{KV|Pipe Bomb density|intn=PipeBombDensity|float|Pipe Bomb density per sq 100 yards. Default value is 6.48}} | ||
{{KV|Pistol density|float|Pistol density per sq 100 yards}} | {{KV|Pistol density|intn=PistolDensity|float|Pistol density per sq 100 yards. Default value is 6.48}} | ||
{{KV|Weapon density|float|Weapon (non-pistol) density per sq 100 yards ({{l4d}} only)}} | {{KV|Weapon density|float|Weapon (non-pistol) density per sq 100 yards ({{l4d}} only)}} | ||
{{KV|Gas Can density|float|Gas Can density per sq 100 yards}} | {{KV|Gas Can density|intn=GasCanDensity|float|Gas Can density per sq 100 yards. Default value is 6.48}} | ||
{{KV|Oxygen Tank density|float|Oxygen Tank density per sq 100 yards}} | {{KV|Oxygen Tank density|intn=OxygenTankDensity|float|Oxygen Tank density per sq 100 yards. Default value is 6.48}} | ||
{{KV|Propane Tank density|float|Propane Tank density per sq 100 yards}} | {{KV|Propane Tank density|intn=PropaneTankDensity|float|Propane Tank density per sq 100 yards. Default value is 6.48}} | ||
{{KV|Item Cluster Range|float|Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes}} | {{KV|Item Cluster Range|intn=ItemClusterRange|float|Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes. Default value is 50}} | ||
{{KV|Finale Item Cluster Count|integer|How many clusters of items will be populated in the finale}} | {{KV|Finale Item Cluster Count|intn=FinaleItemClusterCount|integer|How many clusters of items will be populated in the finale. Default value is 3}} | ||
{{KV|Ammo pile density|float|Ammo pile density per sq 100 yards|since=L4D2}} | {{KV|Ammo pile density|intn=AmmoDensity|float|Ammo pile density per sq 100 yards. Default value is 6.48|since=L4D2}} | ||
{{KV|Melee Weapon density|float|Melee Weapon density per sq 100 yards|since=L4D2}} | {{KV|Melee Weapon density|intn=MeleeWeaponDensity|float|Melee Weapon density per sq 100 yards. Default value is 6.48|since=L4D2}} | ||
{{KV|Adrenaline density|float|Adrenaline density per sq 100 yards|since=L4D2}} | {{KV|Adrenaline density|intn=AdrenalineDensity|float|Adrenaline density per sq 100 yards. Default value is 6.48|since=L4D2}} | ||
{{KV|Defibrillator density|float|Defibrillator density per sq 100 yards|since=L4D2}} | {{KV|Defibrillator density|intn=DefibrillatorDensity|float|Defibrillator density per sq 100 yards. Default value is 2.5|since=L4D2}} | ||
{{KV|Boomer Bile density|float|Boomer Bile density per sq 100 yards|since=L4D2}} | {{KV|Boomer Bile density|intn=VomitJarDensity|float|Boomer Bile density per sq 100 yards. Default value is 6.48|since=L4D2}} | ||
{{KV|Ammo upgrade density|float|Ammo upgrade pack density per sq 100 yards|since=L4D2}} | {{KV|Ammo upgrade density|intn=UpgradepackDensity|float|Ammo upgrade pack density per sq 100 yards. Default value is 1.0|since=L4D2}} | ||
{{KV|Super Weapon density|float|Chainsaw and Grenade Launcher density per sq 100 yards|since=L4D2}} | {{KV|Super Weapon density|intn=ChainsawDensity|float|Chainsaw and Grenade Launcher density per sq 100 yards. Default value is 1.0|since=L4D2}} | ||
{{KV|Configurable Weapon Spawn density|float|Density for weapon_spawn entities, -1 to spawn all|since=L4D2}} | {{KV|Configurable Weapon Spawn density|intn=ConfigurableWeaponDensity|float|Density for weapon_spawn entities, -1 to spawn all. Default value is -1.0|since=L4D2}} | ||
{{KV|Configurable Weapon Cluster Range|float|weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes|since=L4D2}} | {{KV|Configurable Weapon Cluster Range|intn=ConfigurableWeaponClusterRange|float|weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes. Default value is 100|since=L4D2}} | ||
{{KV|Magnum Pistol Spawn density|float|Density for weapon_magnum_spawn entities, -1 to spawn all|since=L4D2}} | {{KV|Magnum Pistol Spawn density|intn=MagnumDensity|float|Density for weapon_magnum_spawn entities, -1 to spawn all. Default value is -1.0|since=L4D2}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} |
Revision as of 03:24, 18 March 2021
Template:L4d series point It defines L4D-specific map parameters for versus games.
Keyvalues
- Pain Pill density (PainPillDensity) <float>
- Pain Pill density per sq 100 yards. Default value is 6.48
- Molotov density (MolotovDensity) <float>
- Molotov density per sq 100 yards. Default value is 6.48
- Pipe Bomb density (PipeBombDensity) <float>
- Pipe Bomb density per sq 100 yards. Default value is 6.48
- Pistol density (PistolDensity) <float>
- Pistol density per sq 100 yards. Default value is 6.48
- Weapon density ([todo internal name (i)]) <float>
- Weapon (non-pistol) density per sq 100 yards (
only)
- Gas Can density (GasCanDensity) <float>
- Gas Can density per sq 100 yards. Default value is 6.48
- Oxygen Tank density (OxygenTankDensity) <float>
- Oxygen Tank density per sq 100 yards. Default value is 6.48
- Propane Tank density (PropaneTankDensity) <float>
- Propane Tank density per sq 100 yards. Default value is 6.48
- Item Cluster Range (ItemClusterRange) <float>
- Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes. Default value is 50
- Finale Item Cluster Count (FinaleItemClusterCount) <integer>
- How many clusters of items will be populated in the finale. Default value is 3
- Ammo pile density (AmmoDensity) <float> (in all games since
)
- Ammo pile density per sq 100 yards. Default value is 6.48
- Melee Weapon density (MeleeWeaponDensity) <float> (in all games since
)
- Melee Weapon density per sq 100 yards. Default value is 6.48
- Adrenaline density (AdrenalineDensity) <float> (in all games since
)
- Adrenaline density per sq 100 yards. Default value is 6.48
- Defibrillator density (DefibrillatorDensity) <float> (in all games since
)
- Defibrillator density per sq 100 yards. Default value is 2.5
- Boomer Bile density (VomitJarDensity) <float> (in all games since
)
- Boomer Bile density per sq 100 yards. Default value is 6.48
- Ammo upgrade density (UpgradepackDensity) <float> (in all games since
)
- Ammo upgrade pack density per sq 100 yards. Default value is 1.0
- Super Weapon density (ChainsawDensity) <float> (in all games since
)
- Chainsaw and Grenade Launcher density per sq 100 yards. Default value is 1.0
- Configurable Weapon Spawn density (ConfigurableWeaponDensity) <float> (in all games since
)
- Density for weapon_spawn entities, -1 to spawn all. Default value is -1.0
- Configurable Weapon Cluster Range (ConfigurableWeaponClusterRange) <float> (in all games since
)
- weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes. Default value is 100
- Magnum Pistol Spawn density (MagnumDensity) <float> (in all games since
)
- Density for weapon_magnum_spawn entities, -1 to spawn all. Default value is -1.0
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- UpdateCvars
- Stuff values from this entity into cvars for tweaking
Outputs
Useful console commands
director_solve_item_density
- Pass the number of items you'd want in this map and this spits out the map density value.