Baked physics: Difference between revisions
Jump to navigation
Jump to search
m (changed the link to blastcode.com as it was outdated) |
Deprecated (talk | contribs) (Added stub notice) |
||
Line 1: | Line 1: | ||
{{stub}} | |||
Baked animations created in an offline animation package that are ''not'' real-time. Valve uses [http://www.blastcode.com/ Blast Code] to create complex physics simulations, but there are alternative solutions available. | Baked animations created in an offline animation package that are ''not'' real-time. Valve uses [http://www.blastcode.com/ Blast Code] to create complex physics simulations, but there are alternative solutions available. | ||
Revision as of 18:31, 15 March 2021
Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.
See also
External links
- Cinematic Physics in 3DS Max - Interlopers.net Tutorial
- Cinematic Physics in XSI - Interlopers.net Tutorial
- Blast Code Demolition Software - For Maya
- RayFire Impact System - For 3DS Max
- Bullet Physics - Integrated in Blender