Baked physics: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
m (changed the link to blastcode.com as it was outdated)  | 
				Deprecated (talk | contribs)   (Added stub notice)  | 
				||
| Line 1: | Line 1: | ||
{{stub}}  | |||
Baked animations created in an offline animation package that are ''not'' real-time. Valve uses [http://www.blastcode.com/ Blast Code] to create complex physics simulations, but there are alternative solutions available.  | Baked animations created in an offline animation package that are ''not'' real-time. Valve uses [http://www.blastcode.com/ Blast Code] to create complex physics simulations, but there are alternative solutions available.  | ||
Revision as of 17:31, 15 March 2021
Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.
See also
External links
- Cinematic Physics in 3DS Max - Interlopers.net Tutorial
 - Cinematic Physics in XSI - Interlopers.net Tutorial
 - Blast Code Demolition Software - For Maya
 - RayFire Impact System - For 3DS Max
 - Bullet Physics - Integrated in Blender