Trigger capture area: Difference between revisions

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(Added information on OnNumCappersChanged2, and updated information on OnNumCappersChanged)
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: Sent when either team captures.
: Sent when either team captures.
'''OnNumCappersChanged'''
'''OnNumCappersChanged'''
: Sent when the number of people in the capture area changes. The output value is the number of capturing players. {{TODO|What about no players and blocking players?}}
: Sent when the number of people in the capture area changes. The output value is the number of capturing players, regardless of if the capture is being blocked, and 0 if there are no capping players.
'''OnNumCappersChanged2'''
: Sent when the number of people in the capture area changes. The output value is the same as OnNumCappersChanged, but is -1 when the capture is being blocked.
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Revision as of 17:45, 26 February 2021

Template:Tf2 brush

trigger_capture_area is an entity used to make capture points

Entity Description

Capture area for a team_control_point to make a capture point. Also used to define the push/block zone around a Payload cart when a func_tracktrain is defined as its parent.

Icon-Bug.pngBug:The HUD will show the waiting for teammate message if the control point is currently disabled.  [todo tested in ?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Control point ([todo internal name (i)]) <targetname>
Name of the control point this area is linked to.
Can RED Cap? ([todo internal name (i)]) <boolean>
Can RED capture this point?
Can BLU Cap? ([todo internal name (i)]) <boolean>
Can BLU capture this point?
Number of RED players to cap ([todo internal name (i)]) <integer>
Number of RED players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."
Number of BLU players to cap ([todo internal name (i)]) <integer>
Number of BLU players needed to begin capturing this point. If not enough players are present, the point will say "Waiting for teammate."
RED Spawn Adjust ([todo internal name (i)]) <integer>
Adjust the minimum respawn time for the RED team by this amount (in seconds) when RED captures this point. If the RED team owns this point when BLU captures it, this adjustment is reversed.
BLU Spawn Adjust ([todo internal name (i)]) <integer>
Adjust the minimum respawn time for the BLU team by this amount (in seconds) when BLU captures this point. If the BLU team owns this point when RED captures it, this adjustment is reversed.
Time to cap (sec) ([todo internal name (i)]) <integer>
Time to capture this area (in seconds).


Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

SetTeam

<integer> Changes the entity's team.

SetTeamCanCap

<string> Set whether a specific team is allowed to capture this point. Format is: <team number> <(0/1)>. i.e. '2 0' would prevent RED from capturing this point, whereas '3 1' would allow BLU to cap it.

Outputs

OnStartTeam1

Sent when RED start capture.

OnBreakTeam1

Sent when a RED capture is broken. Note that the capture progress on a point must be completely drained for the capture to be considered broken.

OnCapTeam1

Sent when RED captures.

OnStartTeam2

Sent when BLU start capture.

OnBreakTeam2

Sent when a BLU capture is broken.

OnCapTeam2

Sent when BLU captures.

OnStartCap

Sent when either team starts capture.

OnBreakCap

Sent when either team breaks capture.

OnEndCap

Sent when either team captures.

OnNumCappersChanged

Sent when the number of people in the capture area changes. The output value is the number of capturing players, regardless of if the capture is being blocked, and 0 if there are no capping players.

OnNumCappersChanged2

Sent when the number of people in the capture area changes. The output value is the same as OnNumCappersChanged, but is -1 when the capture is being blocked.


See also