Talk:Trigger capture area

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Creating the cap area trigger zone, and setting up control points would be a very good topic for a basic tutorial.

Roger. It's 2:47 AM at the moment, but the first thing I'll do in the morning is this. Meanwhile, try using the template. --Baliame 18:47, 1 Nov 2007 (PDT)
Rejoice, it is done. Creating a Capture Point --Baliame 11:55, 2 Nov 2007 (PDT)
i can't make it. It's not on my Enities list.--Fire Tock 19:34, 13 Sep 2008 (PDT)
Its a Func_ entity. You may want to look at this: Creating a brush entity.--Gear 19:45, 13 Sep 2008 (PDT)
thanks for the help--Fire Tock 20:06, 13 Sep 2008 (PDT)
ok, now im more confused--Fire Tock 20:10, 13 Sep 2008 (PDT)

Disabled areas not tracking players?

I am getting results that indicate that a disabled area stops counting the number of players in it, causing strange results if a player is in the area when it is reenabled.--Henke37 14:55, 25 September 2011 (PDT)


"OnNumCappersChanged2" is an output that is currently not mentioned. It's fgd entry is as follows:
"Sent when the number of cappers changes, passes the value in int (-1 for capture blocked)." --Fayti1703 (talk) 18:53, 13 February 2016 (UTC)

Time to cap

will making the time to cap property name 0 cause any error?Rardaede (talk) 19:21, 19 March 2016 (UTC)

Game Crashes with Bots

If I push bots onto the trigger_capture_area, the map crashes. I don't have any outputs on the trigger. My team_control_point only has OnCapTeam2 so I'm not certain. I know I can check flag Bots should ignore on the control point but shouldn't they be able to cap?

-Ninjaofsauce (talk) 13:13, 16 April 2020 (UTC)