Deadline Mission File: Difference between revisions

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{{DISPLAYTITLE:Deadline and Deadline 2 Mission Files}}
#redirect [[L4D2_Mission_Files#Deadline_Mission_files]]
==Introduction==
These are the mission files to Dead Line and Dead Line 2, example campaigns created by Valve. The full add-on and source files can be downloaded off a website hosted by Steam:
* {{l4d}} [http://media.steampowered.com/apps/513/deadline.html Dead Line]
* {{l4d2}} [http://media.steampowered.com/apps/513/deadline2.html Dead Line 2]
{{note|These pages claim double-clicking installs the addons. This does not work and will for most people open [[GCFScape]] or [[Crowbar]] instead. If "Addoninstaller" is assigned to VPK files it ''should'' work, but the addoninstaller usually breaks addons and causes them to not work at all.}}
 
==Deadline==
This is the mission metadata file included with the sample Deadline campaign. Feel free to use this as a template for the metadata while for your own [[Add-on|custom campaign addons]].
 
Remember the URL in the Website key should point to the home website to your mission and have a download option there!  Players who don't have your mission will be directed to this website to get it.
 
<source lang=ini>
// Mission files describe the metadata needed by campaign-specific add-ons so they can be
// integrated into Left4Dead. The data in this file is used by the game UI, matchmaking and server.
// Although you may provide multiple Campaigns in one add-on by putting more than one .TXT file
// in the missions folder, it's generally a good idea to stick to one per add-on.
//
// HOW TO DEBUG MISSION FILES:
// In the console set "developer 2"
// Then type "mission_reload"
// This will make the game reload all the mission files and print out every chapter for every mode it
// finds.  It's very useful to ensure that your mission file is being correctly read.
 
"mission"
{
// Use a short name, since it is used as a tag on the servers for matching
// your campaign when looking for a dedicated server.  Generally it should
// be something unique.  One suggestion to is use your initials and a short
// abbreviated name for your campaign.
"Name" "DeadLine"
 
// The version number is used when finding campaigns on dedicated servers
// and in matchmaking. If you try to connect to someone in matchmaking
// who has a newer version, you will be directed to download the new
// version.  You must increment this to the next integer (whole numbers)every
        // time you release an update.
"Version"      "3"
 
// Author is displayed in the UI when people see others playing your
// campaign.
"Author" "Valve"
 
// Website is extremely important as people will automatically be sent
// to this URL if they try to join a friend running your campaign.  This
// should be the home page for your campaign and it should provide a
// description, a link to download it, and installation instructions.
"Website" "http://media.steampowered.com/apps/513/deadline.html"
 
// This name is used when refering to the campaign in the UI.
"DisplayTitle" "Dead Line"
"Description"  "Catch the last subway... out of hell."
 
// Vmt shown behind the end credits when your campaign completes.
        // Note: This item needs to have "vgui\" at the front. It is assumed
// for the poster and the map thumbnails.
"OuttroImage" "vgui\OutroTitle_Deadline"
 
// Loading poster data
//
// Note that "posterTitle" and "posterTagline" are often blank as
// the poster usually includes these in the poster image itself.
// If you do not provide a poster, a generic default will be used.
"poster"
{
"posterImage" "LoadingScreen_DeadLine"
 
"posterTitle" ""
"posterTitle_y" "360"
 
"posterTagline" ""
"posterTagline_y" "372"
 
// Adjust these to align the survivor names on your poster.
// 0,0 is center of the poster.
// Adjusting x value moves the names horizontally.
// Adjusting y value moves the names vertically.
// Try to space them in a staggered arrangement so that long names do not overlap.
"bill_player_name_x" "118"
"bill_player_name_y" "-195"
 
"louis_player_name_x" "-53"
"louis_player_name_y" "-205"
 
"zoey_player_name_x" "-124"
"zoey_player_name_y" "-210"
 
"francis_player_name_x" "31"
"francis_player_name_y" "-200"
}
 
// The modes section lists each of your campaign maps and each mode
// they support.  Depending on how you set up your campaign maps,
// you can reuse the same bsp for different modes as is the case with
        // coop and versus in this example. This requires setting up entities
        // that show up or operate differently for different modes.
        //
// The following modes are supported: "coop", "versus", "survival"
//
// Number each map section starting with "1"
//
// "Map" is the name of the bsp of the starting map. (do not include
        // an extension)
// "DisplayName" is the name to use for the chapter of the map.
// "Image" is the image used for the chapter in the lobby and
// settings.
 
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_deadline01"
"DisplayName" "Deadline 1"
"Image" "maps/l4d_deadline"
}
 
"2"
{
"Map" "l4d_deadline02"
"DisplayName" "Deadline 2"
"Image" "maps/l4d_deadline"
}
}
 
"versus"
{
"1"
{
"Map" "l4d_deadline02_vs"
"DisplayName" "Deadline Versus"
"Image" "maps/l4d_deadline"
}
}
"survival"
{
"1"
{
"Map" "l4d_deadline02"
"DisplayName" "Dead Line Survival"
"Image" "maps/l4d_deadline"
}
}
}
 
}
</source>
 
==Deadline 2==
Note how the the mission "Name" does not have any special characters or spaces.
<source lang=ini>
// Mission files describe the metadata needed by campaign-specific add-ons so they can be
// integrated into Left4Dead. The data in this file is used by the game UI, matchmaking and server.
// Although you may provide multiple Campaigns in one add-on by putting more than one .TXT file
// in the missions folder, it's generally a good idea to stick to one per add-on.
//
// HOW TO DEBUG MISSION FILES:
// In the console set "developer 2"
// Then type "mission_reload"
// This will make the game reload all the mission files and print out every chapter for every mode it
// finds.  It's very useful to ensure that your mission file is being correctly read.
 
"mission"
{
// Use a short name, since it is used as a tag on the servers for matching
// your campaign when looking for a dedicated server.  Generally it should
// be something unique.  One suggestion to is use your initials and a short
// abbreviated name for your campaign. Avoid spaces and special characters.
// Do not change the name when you create a revision, as the matchmaking
        // system will consider it a different campaign. Instead, use "Version" and
        // "DisplayTitle" below to indicate revisions.
"Name" "DeadLine2"
 
// The version number is used when finding campaigns on dedicated servers
// and in matchmaking. If you try to connect to someone in matchmaking
// who has a newer version, you will be directed to download the new
// version.  You must increment this to the next integer (whole numbers)every
        // time you release an update. (I.E. 1, 2, 3, 4, etc.)
"Version"      "1"
 
// Author is displayed in the UI when people see others playing your
// campaign.
"Author" "Valve"
 
// Website is extremely important as people will automatically be sent
// to this URL if they try to join a friend running your campaign.  This
// should be the home page for your campaign and it should provide a
// description, a link to download it, and installation instructions.
"Website" "http://media.steampowered.com/apps/513/deadline2.html"
 
// This name is used when referring to the campaign in the UI.
"DisplayTitle" "Dead Line (2.0)"
"Description"  "Catch the last subway... out of hell... Again!"
 
// Vmt shown behind the end credits when your campaign completes.
        // Note: This item needs to have "vgui\" at the front. It is assumed
// for the poster and the map thumbnails.
"OuttroImage" "vgui\OutroTitle_Deadline2"
 
// Loading poster data
//
// Note that "posterTitle" and "posterTagline" are often blank as
// the poster usually includes these in the poster image itself.
// If you do not provide a poster, a generic default will be used.
"poster"
{
"posterImage" "LoadingScreen_DeadLine2"
                //Note L4D2 does not position player names over the poster.
 
}
 
// The modes section lists each of your campaign maps and each mode
// they support.  Depending on how you set up your campaign maps,
// you can reuse the same bsp for different modes as is the case with
        // coop and versus in this example. This requires setting up entities
        // that show up or operate differently for different modes.
        //
// The following modes are supported: "coop", "versus", "survival"
//
// Number each map section starting with "1"
//
// "Map" is the name of the bsp of the starting map. (do not include
        // an extension)
// "DisplayName" is the name to use for the chapter of the map.
// "Image" is the image used for the chapter in the lobby and
// settings.
 
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_deadline01"
"DisplayName" "Deadline 1"
"Image" "maps/l4d_deadline2"
}
 
"2"
{
"Map" "l4d_deadline02"
"DisplayName" "Deadline 2"
"Image" "maps/l4d_deadline2"
}
}
 
"versus"
{
"1"
{
"Map" "l4d_deadline01"
"DisplayName" "Deadline 1"
"Image" "maps/l4d_deadline2"
}
 
"2"
{
"Map" "l4d_deadline02"
"DisplayName" "Deadline 2"
"Image" "maps/l4d_deadline2"
}
}
"survival"
{
"1"
{
"Map" "l4d_deadline02"
"DisplayName" "Dead Line Survival"
"Image" "maps/l4d_deadline2"
}
}
"scavenge"
{
"1"
{
"Map" "l4d_deadline02"
"DisplayName" "Dead Line Scavenge"
"Image" "maps/l4d_deadline2"
}
}
}
 
}
 
</source>
 
== See also ==
* [[L4D Campaign Add-on Tutorial]]
* [[L4D 2 Campaign Add-on Tutorial]]
* [[Deadline AddonInfo File]]
 
[[Category:Left 4 Dead]]
[[Category:Left 4 Dead 2]]

Latest revision as of 08:00, 26 February 2021