Entity spawn point: Difference between revisions
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m (Wrong template probably) |
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{{KV|spawn_manager_name|target_destination|The spawn manager this point belongs to}} | {{KV|spawn_manager_name|target_destination|The spawn manager this point belongs to}} | ||
output: OnUser1 | |||
output: OnUser2 | |||
output: OnUser3 | |||
output: OnUser4 | |||
input: TeamNum | |||
input: SetTeam | |||
input: Kill | |||
input: KillHierarchy | |||
input: Use | |||
input: Alpha | |||
input: AlternativeSorting | |||
input: Color | |||
input: SetParent | |||
input: SetParentAttachment | |||
input: SetParentAttachmentMaintainOffset | |||
input: ClearParent | |||
input: SetDamageFilter | |||
input: EnableDamageForces | |||
input: DisableDamageForces | |||
input: DispatchEffect | |||
input: DispatchResponse | |||
input: AddContext | |||
input: RemoveContext | |||
input: ClearContext | |||
input: DisableShadow | |||
input: EnableShadow | |||
input: AddOutput | |||
input: FireUser1 | |||
input: FireUser2 | |||
input: FireUser3 | |||
input: FireUser4 |
Revision as of 03:35, 21 January 2021
entity_spawn_point
is a point entity available in Team Fortress 2. A point for use with entity_spawn_manager.
Keyvalues
- spawn_manager_name ([todo internal name (i)]) <targetname>
- The spawn manager this point belongs to
output: OnUser1
output: OnUser2 output: OnUser3 output: OnUser4 input: TeamNum input: SetTeam input: Kill input: KillHierarchy input: Use input: Alpha input: AlternativeSorting input: Color input: SetParent input: SetParentAttachment input: SetParentAttachmentMaintainOffset input: ClearParent input: SetDamageFilter input: EnableDamageForces input: DisableDamageForces input: DispatchEffect input: DispatchResponse input: AddContext input: RemoveContext input: ClearContext input: DisableShadow input: EnableShadow input: AddOutput input: FireUser1 input: FireUser2 input: FireUser3 input: FireUser4