Entity spawn point: Difference between revisions

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{{KV|spawn_manager_name|target_destination|The spawn manager this point belongs to}}
{{KV|spawn_manager_name|target_destination|The spawn manager this point belongs to}}
output: OnUser1
  output: OnUser2
  output: OnUser3
  output: OnUser4
  input: TeamNum
  input: SetTeam
  input: Kill
  input: KillHierarchy
  input: Use
  input: Alpha
  input: AlternativeSorting
  input: Color
  input: SetParent
  input: SetParentAttachment
  input: SetParentAttachmentMaintainOffset
  input: ClearParent
  input: SetDamageFilter
  input: EnableDamageForces
  input: DisableDamageForces
  input: DispatchEffect
  input: DispatchResponse
  input: AddContext
  input: RemoveContext
  input: ClearContext
  input: DisableShadow
  input: EnableShadow
  input: AddOutput
  input: FireUser1
  input: FireUser2
  input: FireUser3
  input: FireUser4

Revision as of 03:35, 21 January 2021

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Team Fortress 2 entity_spawn_point is a point entity available in Team Fortress 2 Team Fortress 2. A point for use with entity_spawn_manager.

Keyvalues

spawn_manager_name ([todo internal name (i)]) <targetname>
The spawn manager this point belongs to

output: OnUser1

 output: OnUser2
 output: OnUser3
 output: OnUser4
 input: TeamNum
 input: SetTeam
 input: Kill
 input: KillHierarchy
 input: Use
 input: Alpha
 input: AlternativeSorting
 input: Color
 input: SetParent
 input: SetParentAttachment
 input: SetParentAttachmentMaintainOffset
 input: ClearParent
 input: SetDamageFilter
 input: EnableDamageForces
 input: DisableDamageForces
 input: DispatchEffect
 input: DispatchResponse
 input: AddContext
 input: RemoveContext
 input: ClearContext
 input: DisableShadow
 input: EnableShadow
 input: AddOutput
 input: FireUser1
 input: FireUser2
 input: FireUser3
 input: FireUser4