Entity spawn manager: Difference between revisions

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(Created page with '{{tf2 point|entity_spawn_manager}} ==Entity description== Manages a system of random spawn points. ==Keyvalues== {{KV Targetname}} {{KV|Entity count|integer|This is the total n…')
 
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==Entity description==
==Entity description==
Manages a system of random spawn points.
Manages a system of random spawn points [[Entity_spawn_point]].


==Keyvalues==
==Keyvalues==
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{{KV|Entity count|integer|This is the total number of entities the manager will attempt to spawn at any given time.}}
{{KV|Entity count|integer|This is the total number of entities the manager will attempt to spawn at any given time.}}
{{KV|Respawn time|float|How many seconds after pickup/destruction/removal a new entity should be spawned.}}
{{KV|Respawn time|float|How many seconds after pickup/destruction/removal a new entity should be spawned.}}
{{KV|Drop to ground?|boolean|Should entities spawn on the ground beneath the entity_spawn_point or float at its location?}}
{{KV|Drop to ground?|boolean|Should entities spawn on the ground beneath the [[entity_spawn_point]] or float at its location?}}
{{KV|Random rotation?|boolean|Should entities be rotated to random angles upon spawn?}}
{{KV|Random rotation?|boolean|Should entities be rotated to random angles upon spawn?}}



Revision as of 03:23, 21 January 2021

Team Fortress 2 entity_spawn_manager is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Manages a system of random spawn points Entity_spawn_point.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Entity count ([todo internal name (i)]) <integer>
This is the total number of entities the manager will attempt to spawn at any given time.
Respawn time ([todo internal name (i)]) <float>
How many seconds after pickup/destruction/removal a new entity should be spawned.
Drop to ground? ([todo internal name (i)]) <boolean>
Should entities spawn on the ground beneath the entity_spawn_point or float at its location?
Random rotation? ([todo internal name (i)]) <boolean>
Should entities be rotated to random angles upon spawn?

Inputs

Outputs