BTS Turret Repair Rooms: Difference between revisions
Line 2: | Line 2: | ||
==Introduction== | ==Introduction== | ||
== | ==Workstation== | ||
[[File:TurretRepair1.PNG|thumb|right|300px|Example of Turret a workstation]] | [[File:TurretRepair1.PNG|thumb|right|300px|Example of Turret a workstation]] | ||
===Table=== | ===Table=== |
Revision as of 07:47, 13 December 2020
Introduction
Workstation
Table
Create a prop_static
and set its world model to models/props_bts/bts_table_static.mdl
. Next, you can place some tools on top of it by creating two prop_physics
entities with the world models models/props_c17/tools_wrench01a.mdl
and models/props_c17/tools_pliers01a.mdl
. While the official game didn't do this, I like to also put a tool organizing box on these tables as well, since I think it fits there very nicely. This is a physics prop with the world model models/props_lab/partsbin01.mdl
. You can also put a radio on it if you want.
Turrets Under Construction
The ones you see pictured are simply prop_static
entities with the world model models/props_bts/bts_turret.mdl
. You can also put fully built, but malfunctioning turrets in the area. Create an npc_portal_turret_floor, and go to the "flags" tab. You can make it citizen modified (friendly), out of bullets, or just completely inactive.