$treesway: Difference between revisions
(Added a very super cool gif image and added a warning that $bumpmap breaks it, whoever plays old games please confirm it does it there too) |
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{{note|This shader parameter is also available in {{tf2}}{{Bms}}{{GMOD}}{{mapbase}}. In {{GMOD}}{{mapbase}}, it can also be used for {{ent|UnlitGeneric}}.}} | {{note|This shader parameter is also available in {{tf2}}{{Bms}}{{GMOD}}{{mapbase}}. In {{GMOD}}{{mapbase}}, it can also be used for {{ent|UnlitGeneric}}.}} | ||
{{note|This shader is disabled by default in the {{as}} SDK. It can re-enabled by modding.}} | {{note|This shader is disabled by default in the {{as}} SDK. It can re-enabled by modding.}} | ||
{{warning| In {{csgo}} it will stop ''swaying'' if the material uses [[$bumpmap]]. {{todo|Is this {{csgo}} only limitation?}}}} | |||
{{bug|In {{GMOD}}{{mapbase}}, using a [[env_projectedtexture|projected texture]] on materials with this parameter will cause flickering. As a workaround, try to keep trees away from where player flashlights can reach. {{ent|$halflambert}} may also partially fix the issue.}} | {{bug|In {{GMOD}}{{mapbase}}, using a [[env_projectedtexture|projected texture]] on materials with this parameter will cause flickering. As a workaround, try to keep trees away from where player flashlights can reach. {{ent|$halflambert}} may also partially fix the issue.}} | ||
: {{todo|What about <code>$singlepassflashlight</code> and <code>$flashlightnolambert</code>?}} | : {{todo|What about <code>$singlepassflashlight</code> and <code>$flashlightnolambert</code>?}} | ||
Revision as of 05:45, 20 November 2020
Template:Shaderparam It morphs a material around using the parameters of an env_wind entity to give the appearance of tree leaves and foilage blowing in the wind. The subparameters of $treesway
determine how much the env_wind
entity should affect the morphing, and all of them (except $treeswaystatic
) must be specified in order for the effect to work properly. This shader parameter assumes any model using it is facing upwards.












- Todo: What about
$singlepassflashlight
and$flashlightnolambert
?
Parameters
$treesway
$treeswayheight
$treeswaystartheight
$treeswayradius
$treeswaystartradius
$treeswayspeed
$treeswaystrength
$treeswayscrumblespeed
$treeswayscrumblestrength
$treeswayscrumblefrequency
$treeswayfalloffexp
$treeswayscrumblefalloffexp
$treeswayspeedhighwindmultipler
$treeswayspeedlerpstart
$treeswayspeedlerpend
$treeswaystatic
$treeswaystaticvalues
See Also
https://gamebanana.com/tuts/12924 - How to achieve a similar effect without $treeSway
, on all source engine games