Point nav attribute region: Difference between revisions
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Rayman1103 (talk | contribs) m (→Inputs) |
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== Inputs == | == Inputs == | ||
{{IO|ApplyNavAttributes|{{confirm|Applies the attributes?}}}} | |||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 16:57, 5 October 2020
Template:L4d2 point It is a point entity that holds attributes to be applied to regions of nav areas during generation.
Keyvalues
- Mins ([todo internal name (i)]) <vector>
- x y z values of the "starting" bounding box around entity center
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Inputs
- ApplyNavAttributes
Confirm:Applies the attributes?