Weapon spawn: Difference between revisions
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(Created page with "{{l4d2 point|weapon_spawn}} It is a configurable spawner for any non-melee weapon. == Keyvalues == {{KV|Selection|choices|Spawn the selected weapon or weapon category}} :{| clas...") |
Rayman1103 (talk | contribs) (Updated KeyValues) |
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|- | |- | ||
| <code>weapon_sniper_military</code> || Sniper Military | | <code>weapon_sniper_military</code> || Sniper Military | ||
|- | |||
| <code>weapon_smg_mp5</code> || MP5 | |||
|- | |||
| <code>weapon_rifle_sg552</code> || SG552 | |||
|- | |||
| <code>weapon_sniper_awp</code> || Sniper AWP | |||
|- | |||
| <code>weapon_sniper_scout</code> || Sniper Scout | |||
|} | |} | ||
{{KV|Spawn instantly without director|boolean|Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon}} | {{KV|Spawn instantly without director|boolean|Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon}} | ||
{{KV|No CS Weapons|boolean|When selecting 'any' weapon, set this to true if you do not want CS weapons.}} | |||
{{KV WeaponSpawn}} | {{KV WeaponSpawn}} | ||
== Flags == | == Flags == | ||
{{Fl WeaponSpawn}} | {{Fl WeaponSpawn}} |
Revision as of 16:28, 5 October 2020
Template:L4d2 point It is a configurable spawner for any non-melee weapon.
Keyvalues
- Selection ([todo internal name (i)]) <choices>
- Spawn the selected weapon or weapon category
Value Description any
Any primary or secondary weapon any_pistol
Any Pistol weapon_pistol
Pistol weapon_pistol_magnum
Magnum Pistol any_primary
Any Primary Weapon tier1_any
Any tier 1 primary tier2_any
Any tier 2 primary any_smg
Any tier 1 SMG any_rifle
Any tier 2 Rifle any_sniper_rifle
Any tier 2 Sniper Rifle any_shotgun
Any Shotgun tier1_shotgun
Any tier 1 Shotgun tier2_shotgun
Any tier 2 Shotgun weapon_smg
SMG weapon_smg_silenced
Silenced SMG weapon_pumpshotgun
Pump Shotgun weapon_shotgun_chrome
Chrome Shotgun weapon_autoshotgun
Auto Shotgun weapon_shotgun_spas
SPAS Shotgun weapon_rifle
M4 Rifle weapon_rifle_desert
Desert Rifle weapon_rifle_ak47
AK47 weapon_hunting_rifle
Hunting Rifle weapon_sniper_military
Sniper Military weapon_smg_mp5
MP5 weapon_rifle_sg552
SG552 weapon_sniper_awp
Sniper AWP weapon_sniper_scout
Sniper Scout
- Spawn instantly without director ([todo internal name (i)]) <boolean>
- Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon
- No CS Weapons ([todo internal name (i)]) <boolean>
- When selecting 'any' weapon, set this to true if you do not want CS weapons.
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]