Template:KV Parentname: Difference between revisions
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Note:This template is deprecated. For new entity pages, please use Template:KV BaseEntity instead.
(https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/mapentities.cpp#L83 This is about the keyvalue, not the input.) |
(it doesn't work but I cba edit war) |
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Line 12: | Line 12: | ||
* <code>triggerwarning</code> (provide a dummy parent for map init) | * <code>triggerwarning</code> (provide a dummy parent for map init) | ||
* <code>cswarning</code> (Counter-Strike: Source round restart oddness) | * <code>cswarning</code> (Counter-Strike: Source round restart oddness) | ||
[[Category:Keyvalue Templates|Parentname]] | [[Category:Keyvalue Templates|Parentname]] | ||
</noinclude> | </noinclude> |
Revision as of 06:27, 22 September 2020

Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
There are three extra bits you can add to this template:
vphystip
(can't parent vphys objects)triggerwarning
(provide a dummy parent for map init)cswarning
(Counter-Strike: Source round restart oddness)