Template:KV Parentname: Difference between revisions

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(Reverted fake declaration of fake news (perhaps it's game-specific?))
(https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseentity.cpp#L4150 The input itself clears an attachment and doesn't set a new one)
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{{ScrollBox|title=Parentname|
{{ScrollBox|title=Parentname|
{{KV|Parent|intn=parentname|targetname|Specifies a [[Entity Hierarchy (parenting)|movement parent]]. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.{{#if: {{{vphystip|}}} | <br>{{tip|Parenting has no effect on [[VPhysics]] entities. Use a [[phys_constraint]] instead.}} }}{{#if: {{{triggerwarning|}}} | <br>{{warning|If a trigger does not start out with a parent but rather is assigned one dynamically, choose another entity and add it here as a dummy. Otherwise the trigger will stop colliding properly when it gets its real parent.}} }}{{#if: {{{cswarning|}}} | <br>{{warning|In {{css}}, [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|parenting this entity to another can break your map]].}} }} }}
{{KV|Parent|intn=parentname|targetname|Specifies a [[Entity Hierarchy (parenting)|movement parent]]. An entity will maintain its initial offset from its parent.{{#if: {{{vphystip|}}} | <br>{{tip|Parenting has no effect on [[VPhysics]] entities. Use a [[phys_constraint]] instead.}} }}{{#if: {{{triggerwarning|}}} | <br>{{warning|If a trigger does not start out with a parent but rather is assigned one dynamically, choose another entity and add it here as a dummy. Otherwise the trigger will stop colliding properly when it gets its real parent.}} }}{{#if: {{{cswarning|}}} | <br>{{warning|In {{css}}, [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|parenting this entity to another can break your map]].}} }} }}
}}<noinclude>
}}<noinclude>



Revision as of 09:52, 21 September 2020

Note.pngNote:This template is deprecated. For new entity pages, please use Template:KV BaseEntity instead.
Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent.

There are three extra bits you can add to this template:

  • vphystip (can't parent vphys objects)
  • triggerwarning (provide a dummy parent for map init)
  • cswarning (Counter-Strike: Source round restart oddness)