Player weaponstrip: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
	 
	
 Bug:This entity does NOT function properly in Portal.[Clarify] Use trigger_weapon_strip instead.  [todo tested in ?]
Bug:This entity does NOT function properly in Portal.[Clarify] Use trigger_weapon_strip instead.  [todo tested in ?]
 Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
		
	
| mNo edit summary |  (Pretty sure this entity is almost in every game) | ||
| Line 1: | Line 1: | ||
| {{Entity also in GoldSrc}} | {{Entity also in GoldSrc}} | ||
| {{ | {{base point|player_weaponstrip}}   | ||
| ==Entity description== | ==Entity description== | ||
Revision as of 07:37, 7 September 2020

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine. 
Entity description
This entity strips the player of their weapons and/or suit.
 Bug:This entity does NOT function properly in Portal.[Clarify] Use trigger_weapon_strip instead.  [todo tested in ?]
Bug:This entity does NOT function properly in Portal.[Clarify] Use trigger_weapon_strip instead.  [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
 Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Outputs
See also
- trigger_weapon_strip - Similiar brush entity.