Half-Life 2 (Xbox): Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
	 
	
For reviews or more information, please click here.
		
	
| No edit summary | No edit summary | ||
| Line 12: | Line 12: | ||
| * [[Half-Life 2]] | * [[Half-Life 2]] | ||
| * [[ | * [[Original Xbox Half-Life 2 Modding Guide|Original Xbox Half-Life 2 Modding Guide]] | ||
| [[Category:Valve Games]][[Category:Console Games]] | [[Category:Valve Games]][[Category:Console Games]] | ||
Revision as of 16:54, 30 August 2020

90
This game has received a Metascore® of 90 from Metacritic.For reviews or more information, please click here.

 Half-Life 2 was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
 Half-Life 2 was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
Key Differences between Xbox and PC
- Runs on a unique branch of  Source 2004. All entity and movement quirks are included, such as func_ladder and propflying. Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
- Locked at 640x480 render resolution and a framerate of 30 FPS.
- Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
- Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
- Unique save file structure
