$burning: Difference between revisions
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(Created page with "$burning is a material shader parameter available in Left 4 Dead 1 and [https://developer.valvesoftware.com/wiki/Left_4_Dead_2 Left 4 Dead 2]. It covers the [https://devel...") |
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<code>$burning</code> is a material shader parameter available in the {{l4ds}}Left 4 Dead series. It covers the [[$basetexture]] with a $burndetailtexture, to give the illusion that the model has been injured by fire. It does this by switching the clean version of the texture to a different .vmt with a "_burning" prefix, which slowly increases the opacity of the $burndetailtexture up to 100%. | |||
{{todo|Check for more games that have $burning.}} | |||
== Syntax== | == Syntax== |
Revision as of 23:14, 16 August 2020
$burning
is a material shader parameter available in the Left 4 Dead series. It covers the $basetexture with a $burndetailtexture, to give the illusion that the model has been injured by fire. It does this by switching the clean version of the texture to a different .vmt with a "_burning" prefix, which slowly increases the opacity of the $burndetailtexture up to 100%.
Todo: Check for more games that have $burning.
Syntax
$burning bool