Env portal path track: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV|Scale Track FX|float|The amount to scale the track FX size}}
{{KV|Scale Track FX|intn=Track_beam_scale|float|The amount to scale the track FX size}}
: {{bug|Appears non-functional}}
: {{bug|Appears non-functional}}
{{KV|Scale Endpoint FX|float|The amount to scale the endpoint FX size.}}
{{KV|Scale Endpoint FX|intn=End_point_scale|float|The amount to scale the endpoint FX size.}}
: {{bug|Appears non-functional}}
: {{bug|Appears non-functional}}
{{KV|Fade Out Endpoint|float|Amount of time to fade out the endpoint FX}}
{{KV|Fade Out Endpoint|intn=End_point_fadeout|float|Amount of time to fade out the endpoint FX}}
: {{bug|Appears non-functional}}
: {{bug|Appears non-functional}}
{{KV|Fade In Endpoint|float|Amount of time to fade in the endpoint FX}}
{{KV|Fade In Endpoint|intn=End_point_fadein|float|Amount of time to fade in the endpoint FX}}
: {{bug|Appears non-functional}}
: {{bug|Appears non-functional}}
{{KV|Next Stop Target|target_destination|The next node in the path. This can be another <code>env_portal_path_track</code>, or a regular <code>path_track</code>}}
{{KV|Next Stop Target|intn=target|target_destination|The next node in the path. This can be another <code>env_portal_path_track</code>, or a regular <code>path_track</code>}}
{{KV|Branch Path|target_destination|An alternative path_track to be the next node in the path. Useful for making branching paths. Use the <code>ToggleAlternatePath</code> / <code>EnableAlternatePath</code> inputs to make the alternative path active.}}
{{KV|Branch Path|intn=altpath|target_destination|An alternative path_track to be the next node in the path. Useful for making branching paths. Use the <code>ToggleAlternatePath</code> / <code>EnableAlternatePath</code> inputs to make the alternative path active.}}
{{KV|New Train Speed|float|When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.}}
{{KV|New Train Speed|intn=speed|float|When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.}}
{{KV|Path radius|float|Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.}}
{{KV|Path radius|intn=radius|float|Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.}}
{{KV|Orientation Type|choices|The way that the path follower faces as it moves through this path track.}}
{{KV|Orientation Type|intn=orientationtype|choices|The way that the path follower faces as it moves through this path track.}}
:* 0 : No change
:* 0 : No change
:* 1 : Face direction of motion
:* 1 : Face direction of motion

Revision as of 17:27, 28 July 2020

An env_portal_path_track beam (top) versus the final effects (bottom)

Template:Portal series point It is an unfinished variant of path_track which produces a visible light rail along the path. It was presumably meant for the Unstationary Scaffold, but the final game uses regular path_tracks and env_beams for this.

Icon-Bug.pngBug:A func_tracktrain cannot start at an env_portal_path_track. It can still follow them as long as the starting node is a regular path_track.  [todo tested in ?]
Icon-Bug.pngBug:Copying an env_portal_path_track in Hammer will not automatically rename it or link the previous node.  [todo tested in ?]

Keyvalues

Scale Track FX (Track_beam_scale) <float>
The amount to scale the track FX size
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]
Scale Endpoint FX (End_point_scale) <float>
The amount to scale the endpoint FX size.
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]
Fade Out Endpoint (End_point_fadeout) <float>
Amount of time to fade out the endpoint FX
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]
Fade In Endpoint (End_point_fadein) <float>
Amount of time to fade in the endpoint FX
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]
Next Stop Target (target) <targetname>
The next node in the path. This can be another env_portal_path_track, or a regular path_track
Branch Path (altpath) <targetname>
An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
New Train Speed (speed) <float>
When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
Path radius (radius) <float>
Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
Orientation Type (orientationtype) <choices>
The way that the path follower faces as it moves through this path track.
  • 0 : No change
  • 1 : Face direction of motion
  • 2 : Face this path_track's angles


Flags

  • 1 : Disabled
  • 2 : Fire once
  • 4 : Branch Reverse
  • 8 : Disable train
  • 16 : Teleport to THIS path track

Inputs

ToggleAlternatePath
Cause the track to toggle to/from its alternate path.
EnableAlternatePath
Enable the alternate path of the track.
DisableAlternatePath
Disable the alternate path of the track.
TogglePath
Cause the track to toggle on/off/
EnablePath
Enable the track.
DisablePath
Disable the track.
ActivateTrackFX
Enable the track beam FX
DeactivateTrackFX
Disable the track beam FX
ActivateEndPointFX
Enable the endpoint FX
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]
DeactivateEndPointFX
Disable the endpoint FX
Icon-Bug.pngBug:Appears non-functional  [todo tested in ?]


Outputs

OnPass
Fired when any entity following this path passes this path_track node.