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A series of research and experiments to make a custom map compile and load on {{HL2}} {{Xbox}} [[Half-Life 2 (Xbox)]].  | A series of research and experiments to make a custom map compile and load on {{HL2}} {{Xbox}} [[Half-Life 2 (Xbox)]].  | ||
==  | |||
[[User:Chipsnapper2/HL2 Xbox Research/Running Custom Maps (Emulation)|Running Custom Maps (Emulation)]]  | |||
==Old stuff==  | |||
[[User:Chipsnapper2/HL2 Xbox Research/Original Experiments|Original Experiments]]: when we were trying to get off the ground with no knowledge of HL2X.  | [[User:Chipsnapper2/HL2 Xbox Research/Original Experiments|Original Experiments]]: when we were trying to get off the ground with no knowledge of HL2X.  | ||
[[User:Chipsnapper2/HL2 Xbox Research/Project HL2XMod Readme Archived|Project HL2XMod Readme Archived]]: A readme that may be useful for people with Xbox hardware attempting to replace maps.  | [[User:Chipsnapper2/HL2 Xbox Research/Project HL2XMod Readme Archived|Project HL2XMod Readme Archived]]: A readme that may be useful for people with Xbox hardware attempting to replace maps.  | ||
Revision as of 18:26, 7 June 2020
A series of research and experiments to make a custom map compile and load on 
 
 Half-Life 2 (Xbox).
Running Custom Maps (Emulation)
Old stuff
Original Experiments: when we were trying to get off the ground with no knowledge of HL2X.
Project HL2XMod Readme Archived: A readme that may be useful for people with Xbox hardware attempting to replace maps.