Bodyque: Difference between revisions

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(this actually is used in hl1dm)
(Add obsolete template and nofgd text)
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{{lang|Bodyque}}
{{lang|Bodyque}}
{{ent not in fgd|nolink=1}}
{{obsolete|entity=1}}
{{ent not in fgd|nolink=1|because=it is automatically generated by the game}}
{{hl1 point|bodyque}} Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in [[Source]] as well, but does not do anything. It's advised to not put these directly into a map.
{{hl1 point|bodyque}} Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in [[Source]] as well, but does not do anything. It's advised to not put these directly into a map.


{{code class|CCorpse|hl2_gamerules.cpp}} (For Source)
{{code class|CCorpse|hl2_gamerules.cpp}} (For Source)

Revision as of 10:45, 2 June 2020

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is automatically generated by the game.

Template:Hl1 point Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in Source as well, but does not do anything. It's advised to not put these directly into a map.

C++ In code, it is represented by theCCorpseclass, defined in thehl2_gamerules.cppfile.

(For Source)