Script tauremoval: Difference between revisions

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(Documentation.)
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{{obsolete}}
{{ent not in game}}
{{clr}}
{{clr}}
{{hl2 point|script_tauremoval}}
{{hl2 point|script_tauremoval}}

Revision as of 11:00, 6 May 2020

Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Template:Hl2 point

Entity Description

Custom entity used to handle the Tau Cannon removal sequence in coast. Removed completely in retail Half Life 2, although still defined in the FGD.

Keyvalues

Vortigaunt (vortigaunt) ([todo internal name (i)]) <targetname>
Vortigaunt to use.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.