Point message: Difference between revisions
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Bug:Does not function in
,
,
and
. [todo tested in ?]
Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
m (Updated bug text to include the original Left 4 Dead.) |
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Line 3: | Line 3: | ||
{{base point|point_message}} It displays a text message in the world, at its origin. | {{base point|point_message}} It displays a text message in the world, at its origin. | ||
{{bug|Does not function in {{css}}, {{tf2}} and {{l4d2}}.}} | {{bug|Does not function in {{css}}, {{tf2}}, {{l4d}} and {{l4d2}}.}} | ||
{{in code|class=class_c_message_entity.html CMessageEntity|file=message__entity_8cpp-source.html message_entity.cpp}} | {{in code|class=class_c_message_entity.html CMessageEntity|file=message__entity_8cpp-source.html message_entity.cpp}} |
Revision as of 23:57, 25 April 2020

Template:Base point It displays a text message in the world, at its origin.





Keyvalues

- Show message radius (radius) ([todo internal name (i)]) <integer>
- Distance the player must be within to see this message.
- Developer Only? (developeronly) ([todo internal name (i)]) <boolean>
- If set, this message will only be visible when developer mode is on.
Flags
- 1 : Start Disabled
Inputs
- Enable
- Start displaying the message text, if the player is within the message radius.
- Disable
- Stop displaying the message text.
Outputs
See also
- game_text - A similar entity that displays a custom message directly on the player screen.
- game_text_tf -
only. A similar entity that displays a custom HUD message on a team's screen.