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| Line 57: | Line 57: | ||
|   { |   { | ||
|         $basetexture "effects/projected_wall" |         $basetexture "effects/projected_wall" | ||
|         $detail1 "effects/projected_wall_draw" |         $detail1 "effects/projected_wall_draw" | ||
|         $detail1scale 1 |         $detail1scale 1 | ||
Revision as of 21:36, 30 January 2020

This article or section needs to be updated to include current information regarding the subject.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
SolidEnergy is a shader currently only found on Portal 2's Template:P2 add.
The shader is known to work in  Portal 2 and
  Portal 2 and  Counter-Strike: Global Offensive.
 Counter-Strike: Global Offensive.
Supported effects
Todo: What other effects does this shader support?
Type 1 Example
The example shown below is materials/effects/fizzler.vmt from Portal 2.
SolidEnergy
{
	$basetexture "effects/fizzler_ripples_dim"
	$flowmap "effects/fizzler_flow"
	$flowbounds "effects/fizzler_bounds"
	$FLOW_NOISE_TEXTURE "effects/fizzler_noise"
	$FLOW_UVSCROLLDISTANCE "0.25"
	$FLOW_TIMEINTERVALINSECONDS "1.2"
	$FLOW_NOISE_SCALE 0.003
	$FLOW_LERPEXP 1.5
	$FLOW_WORLDUVSCALE 0.008
	$FLOW_NORMALUVSCALE 0.008
	$FLOW_COLOR "[0.025 0.08 0.1]"
	$FLOW_VORTEX_COLOR "[0.64 2.058 2.56]"
	$surfaceprop glass
	"%keywords" Portal2
	$translucent 1
	$additive 1
	$FLOW_VORTEX_SIZE 35
	"360?$outputintensity" 2.8
	"SonyPS3?$outputintensity" .7
	"srgb_pc?$outputintensity" 2.3
	"!srgb_pc?$outputintensity" 1.7
	Proxies
	{
		FizzlerVortex
		{
		}
	}
}
Type 2 Example
The example shown below is materials/effects/projected_wall.vmt from Portal 2.
SolidEnergy
{
      $basetexture "effects/projected_wall"
      $detail1 "effects/projected_wall_draw"
      $detail1scale 1
      $DETAIL1BLENDMODE 1
      $detail2 "effects/projected_wall_noise"
      $detail2scale 1
      $detail2blendmode 0
      $translucent 1
      $additive 1
      $vertexalpha 0
      $vertexcolor 0
      $nocull 1 
      $surfaceprop glass
      "%keywords" Portal2
      $detailscroll1 "[0 0]"
      $detailscroll2 "[0 0]"
      $detail2componentscale "[1 1]"
      $basescroll "[0 0]"
      $basescale "[1 1]"
      "!srgb?$outputintensity" .75
      Proxies
      {
             Sine 
             {
             sinemin 0
             sinemax 0.94
             sineperiod 5
             timeoffset 3
             resultVar "$detailscroll1[0]"
             }
             LinearRamp 
             {
             rate -3
             initialValue 0
             resultVar "$detailscroll1[1]"
             }
             LinearRamp 
             {
             rate 0.18
             initialValue 0
             resultVar "$detailscroll2[1]"
             }
             Sine 
             {
             sinemin 0.99
             sinemax 1.01
             sineperiod 0.125
             timeoffset 0
             resultVar "$detail2componentscale[0]"
             }
             Sine 
             {
             sinemin 0.995
             sinemax 1.005
             sineperiod 0.1
             timeoffset 0.05
             resultVar "$basescale[0]"
             }
             LinearRamp 
             {
             rate 0.15
             initialValue 0
             resultVar "$basescroll[1]"
             }
             TextureTransform
             {
             translateVar $detailscroll1
             resultVar $detail1texturetransform
             }
             TextureTransform
             {
             translateVar $detailscroll2
             scaleVar $detail2componentscale
             resultVar $detail2texturetransform
             }
             TextureTransform
             {
             translateVar $basescroll
             scaleVar $basescale
             resultVar $basetexturetransform
             }
      }
}