Game score: Difference between revisions
Jump to navigation
Jump to search

Note:This entity cannot be used to affect the scores of teams/players in Left 4 Dead / Left 4 Dead 2.
(→Inputs) |
|||
Line 20: | Line 20: | ||
== Inputs == | == Inputs == | ||
{{IO|ApplyScore|Add score to player.}} | {{IO|ApplyScore|Add score to player.}} | ||
{{IO|AddScoreTerrorist|Add score to the Terrorist team.|only=CSGO}} | |||
{{IO|AddScoreCT|Add score to the Counter-Terrorist team.|only=CSGO}} | |||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 08:19, 26 January 2020
Entity description

An entity that modifies the points of the player who activates it (!activator).
In code it is represented by class CGameScore, defined in maprules.cpp.

Keyvalues
- Points to add (+/-) (points) ([todo internal name (i)]) <integer>
- Number of points to add or substract.
- Master (Obsolete) ([todo internal name (i)]) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Allow Negative
- 2 : Team Points
Inputs
- ApplyScore
- Add score to player.