Tf logic boss battle: Difference between revisions

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({{Ent_not_in_game}})
(Obsolete entity, reformatted)
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{{obsolete|entity=1}}
{{Ent_not_in_game}}
{{Ent_not_in_game}}
 
{{tf2 point|tf_logic_boss_battle}} This was likely used to detect a Boss Battle map, an unknown game mode.
{{tf2 point|tf_logic_boss_battle}}
 
== Entity description ==
Boss Battle Entity. This is used to detect a Boss Battle map.


==Keyvalues==
==Keyvalues==
{{KV|Name|string|The [[targetname]] that other entities refer to this entity by. {{{targetname add|}}}}}
{{KV BaseEntity|base=1}}


==Inputs==
==Inputs==
{{IO|Kill|Removes this entity from the world.}}
{{I BaseEntity|base=1}}
{{IO|KillHierarchy|Removes this entity and all its children from the world.}}
{{IO|AddOutput|Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.<br/>Format: <code><key> <value></code><br/>Format: <code><output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite></code>|param=string}}
{{IO|FireUser1|to=FireUser4|Fire the <code>OnUser</code> outputs; see [[User Inputs and Outputs]].}}


==Outputs==
==Outputs==
{{IO|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{O BaseEntity}}

Revision as of 18:54, 14 January 2020

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Team Fortress 2 tf_logic_boss_battle is a point entity available in Team Fortress 2 Team Fortress 2. This was likely used to detect a Boss Battle map, an unknown game mode.

Keyvalues

Inputs

Outputs