Texture Mask: Difference between revisions
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In Source 2 these two masks, are separated. | In Source 2 these two masks, are separated. | ||
[[Category:List of Shader Parameters|M]] |
Revision as of 13:40, 14 January 2020
In Counter-Strike: Global Offensive based Source version there are two Texture Masks, $masks1 and $masks2 that are used for material shaders.
In Source 2 these two masks, are separated.