BSPSource: Difference between revisions
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Note:Decompiling maps may not always result in accurate builds. Some properties, such as keyvalues and texture settings, may not match those of the original map. A common example (bug) are misplaced areaportals.
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[[Image:Bspsrc.jpg|thumb|right|300px|User interface.]] | [[Image:Bspsrc.jpg|thumb|right|300px|User interface.]] | ||
[[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Support has been extended to newer Source games, such as {{game link| | [[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Support has been extended to newer Source games, such as {{game link|Counter-Strike: Global Offensive}}, {{game link|Left 4 Dead 2}}, and {{game link|Portal 2}}. Most of the bugs found in the latest release of VMEX have been fixed, and new features have been added. | ||
Revision as of 17:19, 5 January 2020
BSPSource is a VMEX-based map decompiler for the Source engine. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Support has been extended to newer Source games, such as Counter-Strike: Global Offensive ,
Left 4 Dead 2 , and
Portal 2 . Most of the bugs found in the latest release of VMEX have been fixed, and new features have been added.
Some of its features are:
- Extracting embedded content (protected maps may cause errors)
- BSP analysis
- Support for processing multiple files at once
- Convenient BSP file Drag & Drop
- Much more!

See also
External links
- BSPSource v1.4.0 (January 1, 2020) Download from GitHub