Patch: Difference between revisions
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:{{todo|Check if this is Orange-Box only. Seen in TF2.}} | :{{todo|Check if this is Orange-Box only. Seen in TF2.}} | ||
<code>Patch</code>'s only | <code>Patch</code>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use "include" to reference another <code>Patch</code> material. | ||
== Example == | == Example == | ||
Revision as of 15:40, 10 December 2019
Template:Otherlang2
Patch is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include- The base material from which to inherit.
Note:The complete path is required, including materials\and.vmt.insert- The parameters to add, inside
{and}. Those that already exist are overridden.
Tip:<parameter> ""can be used to remove an established value.replace- The parameters to replace, inside
{and}. - Todo: Check if this is Orange-Box only. Seen in TF2.
Patch's only limitations are that it cannot change a material's shader, and a Patch material cannot use "include" to reference another Patch material.
Example
patch
{
include materials\models\infected\common\common_infected_shared.vmt
insert
{
$basetexture models\infected\common\military_national_guard\common_military_upper_01
}
}