Talk:Env beam: Difference between revisions

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(Explaining End Decal.)
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If you get the Decal End effect to work nicely, please explain how. I've tried everything with it by now, and is starting to think Valve never paid it much attention when writing Source. --[[User:Andreasen|Andreasen]] 15:00, 1 Feb 2006 (PST)
If you get the Decal End effect to work nicely, please explain how. I've tried everything with it by now, and is starting to think Valve never paid it much attention when writing Source. --[[User:Andreasen|Andreasen]] 15:00, 1 Feb 2006 (PST)
:Apparently Gearbox got around the issue in Opposing Force when they were welding up doors, by creating an additional env_laser beam whose ''only'' purpose was to place the scorch decal with End Decal, so I think the env_beam End Decal didn't even work well in the days of [[Half-Life]], and that perhaps the env_laser End Decal will work better. I'll get to env_laser as soon as I'm finished researching env_beam. --[[User:Andreasen|Andreasen]] 10:28, 2 Feb 2006 (PST)

Revision as of 11:28, 2 February 2006

...Thanks Ts2do, very good job of formatting it. --wisemx 17:05, 16 Aug 2005 (PDT)

I saw that the flags were forgotten, and I thought that the names from the Hammer properties box would be better than nothing. I don't know the bit values for these flags, or if they are called something else with SmartEdit off, but at least they're there if anybody would want to comment them later on. --Andreasen 18:20, 31 Jan 2006 (PST)

  • Re the "Ring" spawnflag: looking at the SDK source code (/dlls/EnvBeam.cpp), it looks like this will only work if both the start and end entities (LightningStart and LightningEnd) are both moving entities, e.g. parented to something. It won't work if either entity is, say, a non-parented info_target.
Perhaps someone could test it out. Quite why they've made it this way I have no idea. --Rof 08:28, 1 Feb 2006 (PST)
You're right, I tested it on Alyx's Eye attachment points. (Very cool) --wisemx 08:35, 1 Feb 2006 (PST)
I have been researching env_beams for two days straight now, and among others discovered that I made a mistake about the Ring flag. It has to be brush entities. Simple stationary nodraw-textured brushes will do fine. --Andreasen 15:00, 1 Feb 2006 (PST)

If you get the Decal End effect to work nicely, please explain how. I've tried everything with it by now, and is starting to think Valve never paid it much attention when writing Source. --Andreasen 15:00, 1 Feb 2006 (PST)

Apparently Gearbox got around the issue in Opposing Force when they were welding up doors, by creating an additional env_laser beam whose only purpose was to place the scorch decal with End Decal, so I think the env_beam End Decal didn't even work well in the days of Half-Life, and that perhaps the env_laser End Decal will work better. I'll get to env_laser as soon as I'm finished researching env_beam. --Andreasen 10:28, 2 Feb 2006 (PST)