$pointsamplemagfilter: Difference between revisions
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Note:A similar effect can be achieved by enabling Point Sampling in a material's VTF file.
Note:Not compatible with blended displacement materials.
Bug:This parameter may not work on older hardware. [todo tested in ?]
Deprecated (talk | contribs) (Rewriten and misc fixes) |
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[[File:$pointsamplemagfilter.png|thumb|Example of $pointsamplemagfilter set to 1 and 0.]] | |||
{{Shaderparam|$pointsamplemagfilter|shader1=LightmappedGeneric|game=Counter-Strike: Global Offensive}} It disables texture filtering on a material, leading to a pixelated look. | {{Shaderparam|$pointsamplemagfilter|shader1=LightmappedGeneric|game=Counter-Strike: Global Offensive}} It disables texture filtering on a material, leading to a pixelated look. |
Revision as of 16:32, 11 August 2019
Template:Shaderparam It disables texture filtering on a material, leading to a pixelated look.


