List of L4D Soundscapes: Difference between revisions
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(Added notes for identical soundscapes) |
(Added location information for the first set of soundscapes, added campaign title names) |
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Line 11: | Line 11: | ||
{{clr}} | {{clr}} | ||
== Airport == | == Airport (Dead Air) == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width="350px"|Name | !width="350px"|Name | ||
Line 39: | Line 39: | ||
|height="40px"|airport_01.apartment | |height="40px"|airport_01.apartment | ||
| | | | ||
| | |||
| | |align="center" | (3418.33, 2239.67, 272.90) | ||
|Unsettling wind and metal sounds. | |||
|- | |- | ||
|height="40px"|airport_01.street | |height="40px"|airport_01.street | ||
Line 87: | Line 87: | ||
|height="40px"|airport_02.alley | |height="40px"|airport_02.alley | ||
| | | | ||
| | | | ||
| | |align="center" | (5090.92, 3289.04, 61.51) | ||
| | |Medium burning fire. | ||
|- | |||
| | |||
| | |||
| | |||
|align="center" | (8962.26, 3601.84, 32.03) | |||
|height="40px"|Large echoing windy pipe. | |||
|- | |- | ||
|height="40px"|airport_02.apartment | |height="40px"|airport_02.apartment | ||
| | | | ||
| | | | ||
| | |align="center" | (4910.51, 2638.24, 466.05) | ||
| | |Electrical hum from a vending machine. | ||
|- | |||
| | |||
| | |||
| | |||
|align="center" | (9295.32, 3890.53, 677.21) | |||
|height="40px"|Very windy open rooftop/outdoor area. | |||
|- | |- | ||
|height="40px"|airport_02.rooftop | |height="40px"|airport_02.rooftop | ||
| | | | ||
| | |||
| | |align="center" | (6274.14, 3824.39, 516.56) | ||
|Medium burning fire. | |||
|- | |- | ||
|height="40px"|airport_02.pillarsroom | |height="40px"|airport_02.pillarsroom | ||
Line 111: | Line 123: | ||
|height="40px"|airport_02.office | |height="40px"|airport_02.office | ||
| | | | ||
| | |||
| | |align="center" | (8496.57, 4025.56, 104.33) | ||
|Electrical hum from a vending machine. | |||
|- | |- | ||
|height="40px"|airport_02.respawn | |height="40px"|airport_02.respawn | ||
Line 123: | Line 135: | ||
|height="40px"|airport_03.alley | |height="40px"|airport_03.alley | ||
| | | | ||
| | |||
| | |align="center" | (-4942.73, -2730.21, 61.32) | ||
|Medium burning fire. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
| | |align="center" | (-4584.35, -910.55, 61.29) | ||
|height="40px"| Medium burning fire. | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 0 | |||
| | | | ||
|height="40px"| Flourescent light. | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 1 | |||
| | | | ||
|height="40px"| Humming machine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |align="center" | 3 | ||
| | |||
| | |height="40px"| Flourescent light. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 4 | |||
| | | | ||
|height="40px"| Humming machine. | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 5 | |||
| | | | ||
|height="40px"| Medium burning fire. | |||
|- | |- | ||
|height="40px"|airport_03. | |height="40px"|airport_03.boilerroom | ||
| | |||
|align="center" | 0 | |||
| | | | ||
| | |Heavy sound of buzzing flies (dead body). | ||
|- | |- | ||
|height="40px"|airport_03. | |height="40px"|airport_03.street | ||
| | |||
| | | | ||
| | |align="center" | (-6795.31, -1355.78, 244.03) | ||
|Random metal scaffold rattling. | |||
| | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 0 | |||
| | | | ||
|height="40px"| Flourescent light. | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 1 | |||
| | | | ||
|height="40px"| Humming machine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |align="center" | 3 | ||
| | |||
|height="40px"| Large bold burning fire (burning car). | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 4 | |||
| | | | ||
|height="40px"| Flourescent light. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |align="center" | 5 | ||
| | | | ||
|height="40px"| Medium burning fire. | |||
|- | |||
|height="40px"|airport_03.streetoffices | |||
| | |||
|align="center" | 0 | |||
| | |||
|Flourescent light | |||
|- | |||
| | |||
| | |||
|align="center" | 1 | |||
| | |||
|height="40px"| Humming machine | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 2 | |||
| | | | ||
|height="40px"| Medium burning fire. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |align="center" | 3 | ||
| | | | ||
|height="40px"| Large bold burning fire (burning car). | |||
|- | |- | ||
|height="40px"| | |height="40px"|airport_03.pumproomsmall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 229: | Line 247: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_03.powerplant | ||
| | | | ||
| | |align="center" | 0 | ||
| | |||
| | |Flourescent light. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 1 | |||
| | | | ||
|height="40px"| Humming machine | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" | 2 | |||
| | | | ||
|height="40px"| Medium burning fire. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |align="center" | 4 | ||
| | |||
| | |height="40px"| Flourescent light | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_03.powerplantinside | ||
| | | | ||
| | |align="center" | 0 | ||
| | | | ||
| | |Humming machine | ||
|- | |||
| | |||
| | |||
| | |||
|align="center" | (-3068.72, 2143.31, 45.38) | |||
|height="40px"| Steam gas loop. | |||
|- | |- | ||
|height="40px"| | |height="40px"|airport_03.controlroom | ||
| | |||
|align="center" | 0 | |||
| | | | ||
| | |Flourescent light | ||
|- | |- | ||
| | | | ||
| | | | ||
| align="center" | 1 | |||
| | | | ||
|height="40px"| Humming machine. | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |align="center" | 2 | ||
| | |||
| | |height="40px"| Humming machine. | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_03.respawn | ||
| | | | ||
| | |align="center" | 0 | ||
| | |||
| | |Flourescent light | ||
|- | |- | ||
| | | | ||
| | | | ||
| | |align="center" | 1 | ||
| | |||
| | |height="40px"| Humming machine | ||
|- | |- | ||
|height="40px"| | | | ||
| | | | ||
| | |align="center" | 2 | ||
| | | | ||
| | |height="40px"| Leaking water loop. | ||
|- | |||
|height="40px"|airport_03.parkinggarage | |||
| | |||
|align="center" | 1 | |||
| | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|airport_03.skybridge | |||
| | |||
|align="center" | 0 | |||
| | |||
|Flourescent light. | |||
|- | |- | ||
|height="40px"| | |height="40px"|airport_03.airportinterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 310: | Line 337: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_04.office | ||
| | | | ||
| | |||
|align="center"|(1145.20, 3943.29, 312.05) | |||
|Electrical hum from a vending machine. | |||
|- | |||
|height="40px"|airport_04.baggageclaim | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_04.terminal | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_04.conveyor | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 328: | Line 361: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_04.respawn | ||
| | |Identical to <code>urban.respawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_04.ramp | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_04.bathroom | ||
|Identical to <code> | |Identical to <code>urban.respawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_04.ticketing | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 352: | Line 385: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_04.security | ||
|Identical to <code> | | | ||
| | |||
|align="center"|(1818.47, 1358.97, 25.94) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|airport_05.street | |||
|Identical to <code>urban.street</code>. | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_05.finaleinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 364: | Line 403: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|airport_05.finaleoutside | ||
|Identical to <code> | | | ||
| | |||
|align="center"|(-5060.30, 9600.11, -313.47) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|airport_05.respawn | |||
| | |||
| | |||
|align="center"| (4475.37, 4562.37, 62.17) | |||
|Very heavy wind. | |||
|- | |||
|height="40px"|airport_05.finaleroof | |||
|Identical to <code>urban.finaleroof</code>. | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |||
== Farm (Blood Harvest) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="350px"|Name | |||
!Description | |||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
|height="40px"| | |height="40px"|farm_01.morning | ||
|Identical to <code>rural. | |Identical to <code>rural.morning</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_01.bridge | ||
| | |Identical to <code>rural.bridge</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_01.smallbuilding | ||
|Identical to <code>rural. | |Identical to <code>rural.smallbuilding</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_01.trainyardentrance | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_01.trainyardrespawn | ||
| | |Identical to <code>rural.trainyardrespawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_02.trainyardentrance | ||
| | |Identical to <code>rural.trainyardentrance</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_02.trainyardrespawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_02.trainyardbuilding2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_02.trainyardbuilding2window | ||
|Identical to <code>rural. | |Identical to <code>rural.trainyardbuilding2window</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_02.trainyard2 | ||
|Identical to <code>rural. | |Identical to <code>rural.trainyard2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_02.traintunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_02.drainagesmall | ||
| | |Identical to <code>rural.drainagesmall</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_03.drainagesmall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 457: | Line 508: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_03.drainagebig | ||
| | |Identical to <code>rural.drainagebig</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_03.traintunnel | ||
| | |Identical to <code>rural.traintunnel</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_03.morning | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 475: | Line 526: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_03.house | ||
| | |Identical to <code>rural.house</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_04.morning | ||
| | |Identical to <code>rural.morning</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_04.trainyardentrance | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_04.bridge | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 499: | Line 550: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_04.smallbuilding2 | ||
| | |Identical to <code>rural.smallbuilding2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_04.house | ||
| | |Identical to <code>rural.house</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_05.trainyardentrance | ||
|Identical to <code> | |Identical to <code>rural.trainyardrespawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_05.morning | ||
|Identical to <code> | |Identical to <code>rural.morning</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|farm_05.smallbuilding2 | ||
|Identical to <code> | |Identical to <code>rural.smallbuilding2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |||
== Garage (Crash Course) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="350px"|Name | |||
!Description | |||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
|height="40px"| | |height="40px"|garage_01.alley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|garage_01.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|garage_01.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|garage_01.checkpoint | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|garage_01.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|garage_02.checkpoint | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|garage_02.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|garage_02.alley | ||
|Identical to <code>urban. | |Identical to <code>urban.alley</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|garage_02.interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 592: | Line 643: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|garage_02.finale | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |||
== Hospital (No Mercy) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="350px"|Name | |||
!Description | |||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
|height="40px"| | |height="40px"|background_menu.streetrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_01.alleyrain | ||
|Identical to <code>urban. | |Identical to <code>urban.alleyrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_01.streetrain | ||
|Identical to <code>urban.streetrain</code>. | |Identical to <code>urban.streetrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 616: | Line 676: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_01.subway | ||
| | |Identical to <code>urban.subway</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_01.rooftop_1b_interior2 | ||
|Identical to <code>urban. | |Identical to <code>urban.rooftop_1b_interior2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_01.street | ||
|Identical to <code>urban. | |Identical to <code>urban.street</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_01.rooftop_1b | ||
|Identical to <code>urban. | |Identical to <code>urban.rooftop_1b</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_01.rooftop_1b_interior | ||
| | |Identical to <code>urban.rooftop_1b_interior</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.rooftop_1b_interior2 | ||
| | |Identical to <code>urban.rooftop_1b_interior2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.underground_2 | ||
| | |Identical to <code>urban.underground_2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.underground_1 | ||
|Identical to <code>urban. | |Identical to <code>urban.underground_1</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.underground_3 | ||
|Identical to <code>urban. | |Identical to <code>urban.underground_3</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.pillarsroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 676: | Line 736: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.alleyrain | ||
| | |Identical to <code>urban.alleyrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.generatorroom_off | ||
|Identical to <code>urban. | |Identical to <code>urban.generatorroom_off</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.generatorroom | ||
| | |Identical to <code>urban.generatorroom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.streetrain | ||
|Identical to <code>urban. | |Identical to <code>urban.streetrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.rooftop_1b_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 706: | Line 766: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.rooftop | ||
| | |Identical to <code>urban.rooftop</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.controlroom | ||
| | |Identical to <code>urban.controlroom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_02.warehouseoutside | ||
|Identical to <code>urban. | |Identical to <code>urban.warehouseoutside</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.alleyrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.rooftop_1b_interior2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.warehouse_1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.steamtunnel | ||
| | |Identical to <code>urban.steamtunnel</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.boilerroom | ||
|Identical to <code>urban. | |Identical to <code>urban.boilerroom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.sewer | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 760: | Line 820: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.pipetunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.streetrain | ||
| | |Identical to <code>urban.streetrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.hospital | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.rooftop_1b_interior | ||
| | |Identical to <code>urban.rooftop_1b_interior</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_03.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 799: | Line 850: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_04.hospital_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_04.hospital_atrium | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 820: | Line 862: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_04.elevator | ||
| | |Identical to <code>urban.elevator</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_04.finaleoutside | ||
| | |Identical to <code>urban.finaleoutside</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_04.construction | ||
| | |Identical to <code>urban.construction</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_04.street | ||
| | |Identical to <code>urban.street</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_04.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 850: | Line 892: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_05.street | ||
| | |Identical to <code>urban.street</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_05.finaleinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 862: | Line 904: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_05.finaleoutside | ||
| | |Identical to <code>urban.finaleoutside</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_05.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 874: | Line 916: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_05.finaleroof | ||
| | |Identical to <code>urban.finaleroof</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|hospital_05.elevatorshaft | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |||
== Lighthouse (The Last Stand) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="350px"|Name | |||
!Description | |||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
|height="40px"| | |height="40px"|lighthouse.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 892: | Line 943: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|lighthouse.house | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |||
== Smalltown (Death Toll) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="350px"|Name | |||
!Description | |||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.woods_start | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 904: | Line 964: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 910: | Line 970: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.riverbed | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 916: | Line 976: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.tunnel | ||
| | |Identical to <code>rural.caveclosed</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.tunnel_hall | ||
| | |Identical to <code>rural.drainagesmall</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.tunnel_bigroom | ||
| | |Identical to <code>rural.bigroom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.river | ||
| | |Identical to <code>rural.river</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.caveclosed | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 946: | Line 1,006: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.caveopen | ||
| | |Identical to <code>rural.caveopen</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_01.pumproom | ||
| | |Identical to <code>rural.pumproom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_02.pumproom | ||
| | |Identical to <code>rural.pumproom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_02.drainagesmall | ||
| | |Identical to <code>rural.drainagesmall</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_02.drainagemedium | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 976: | Line 1,036: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_02.drainagebig | ||
| | |Identical to <code>rural.drainagebig</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_02.drainageopen | ||
| | |Identical to <code>rural.drainageopen</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_02.trainyardbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 994: | Line 1,054: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_02.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,000: | Line 1,060: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.trainyardbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,006: | Line 1,066: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.trainyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,012: | Line 1,072: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.woods_far | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.woods_medium | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,033: | Line 1,084: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.woods_close | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,039: | Line 1,090: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.graveyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,045: | Line 1,096: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.church | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.house | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.town | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.towninside | ||
|Identical to <code>rural. | |Identical to <code>rural.towninside</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_03.townalley | ||
| | |Identical to <code>rural.townalley</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_04.town | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_04.towninside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_04.townalley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_04.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_04.house | ||
| | |Identical to <code>urban.apartment</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_04.trainyardbuilding | ||
|Identical to <code>rural. | |Identical to <code>rural.trainyardbuilding</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_05.park | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_05.shack | ||
| | |Identical to <code>rural.shack</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_05.town | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,129: | Line 1,180: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_05.boatinterior | ||
| | |Identical to <code>rural.boatinterior</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_05.boatexterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,141: | Line 1,192: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_05.boatexterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,147: | Line 1,198: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|smalltown_05.house | ||
| | |Identical to <code>rural.house</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |||
== River (The Sacrifice) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="350px"|Name | |||
!Description | |||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
|height="40px"| | |height="40px"|river.shoreline | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,159: | Line 1,219: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river.fishingboat | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,165: | Line 1,225: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,171: | Line 1,231: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river.rooftop | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,177: | Line 1,237: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_01.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,183: | Line 1,243: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_01.shore | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_01.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_01.alley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,201: | Line 1,261: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_01.interiors | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,207: | Line 1,267: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_01.brickfactory | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,213: | Line 1,273: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_01.checkpoint | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,219: | Line 1,279: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_02.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_02.oilbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_02.bargecrossing | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,237: | Line 1,297: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_02.freighter | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_02.hull | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,249: | Line 1,309: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_02.gravelpile | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_02.checkpoint | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,261: | Line 1,321: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|river_02.highrise | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,625: | Line 1,679: | ||
|} | |} | ||
== | == Rural == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width="350px"|Name | !width="350px"|Name | ||
Line 1,633: | Line 1,687: | ||
!width="250px"|Location Description | !width="250px"|Location Description | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,639: | Line 1,693: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.woods3 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,645: | Line 1,699: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.morning | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,651: | Line 1,705: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.bridge | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,657: | Line 1,711: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.smallbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,663: | Line 1,717: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.smallbuilding2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,669: | Line 1,723: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.river | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,675: | Line 1,729: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.caveclosed | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,681: | Line 1,735: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.caveopen | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,687: | Line 1,741: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.traintunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,693: | Line 1,747: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.pumproom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,699: | Line 1,753: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.bigroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,705: | Line 1,759: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.drainagebig | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,711: | Line 1,765: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.drainagesmall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,717: | Line 1,771: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.drainageopen | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,723: | Line 1,777: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.trainyardentrance | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,729: | Line 1,783: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.trainyardrespawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,735: | Line 1,789: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.trainyardbuilding | ||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyardbuilding2 | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyardbuilding2window | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyard | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyard2 | |||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,741: | Line 1,819: | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|rural.house | ||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.town | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.towninside | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.townalley | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.boatinterior | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.boatexterior | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.shoreline | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.town_02 | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.shack | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.combat_far_heavy | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.combat_far_medium | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.combat_close_light | |||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| |
Revision as of 15:24, 8 July 2019
Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Airport (Dead Air)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
airport.finaleoutside | ||||
airport_01.rooftop | Identical to urban.rooftop .
|
|||
urban.airport.rooftop.spawn | Identical to urban.rooftop .
|
|||
airport_01.apartment | (3418.33, 2239.67, 272.90) | Unsettling wind and metal sounds. | ||
airport_01.street | ||||
airport_01.alley | Identical to urban.alley .
|
|||
airport_01.rooftopspawn | Identical to urban.hospitalspawn .
|
|||
airport_01.inn | Identical to urban.apartment .
|
|||
airport_01.hotel | Identical to urban.apartment .
|
|||
airport_01.greenhouse | ||||
airport_02.street | Identical to airport_01.street .
|
|||
airport_02.alley | (5090.92, 3289.04, 61.51) | Medium burning fire. | ||
(8962.26, 3601.84, 32.03) | Large echoing windy pipe. | |||
airport_02.apartment | (4910.51, 2638.24, 466.05) | Electrical hum from a vending machine. | ||
(9295.32, 3890.53, 677.21) | Very windy open rooftop/outdoor area. | |||
airport_02.rooftop | (6274.14, 3824.39, 516.56) | Medium burning fire. | ||
airport_02.pillarsroom | Identical to urban.pillarsroom .
|
|||
airport_02.office | (8496.57, 4025.56, 104.33) | Electrical hum from a vending machine. | ||
airport_02.respawn | Identical to urban.respawn .
|
|||
airport_03.alley | (-4942.73, -2730.21, 61.32) | Medium burning fire. | ||
(-4584.35, -910.55, 61.29) | Medium burning fire. | |||
0 | Flourescent light. | |||
1 | Humming machine. | |||
3 | Flourescent light. | |||
4 | Humming machine. | |||
5 | Medium burning fire. | |||
airport_03.boilerroom | 0 | Heavy sound of buzzing flies (dead body). | ||
airport_03.street | (-6795.31, -1355.78, 244.03) | Random metal scaffold rattling. | ||
0 | Flourescent light. | |||
1 | Humming machine. | |||
3 | Large bold burning fire (burning car). | |||
4 | Flourescent light. | |||
5 | Medium burning fire. | |||
airport_03.streetoffices | 0 | Flourescent light | ||
1 | Humming machine | |||
2 | Medium burning fire. | |||
3 | Large bold burning fire (burning car). | |||
airport_03.pumproomsmall | ||||
airport_03.powerplant | 0 | Flourescent light. | ||
1 | Humming machine | |||
2 | Medium burning fire. | |||
4 | Flourescent light | |||
airport_03.powerplantinside | 0 | Humming machine | ||
(-3068.72, 2143.31, 45.38) | Steam gas loop. | |||
airport_03.controlroom | 0 | Flourescent light | ||
1 | Humming machine. | |||
2 | Humming machine. | |||
airport_03.respawn | 0 | Flourescent light | ||
1 | Humming machine | |||
2 | Leaking water loop. | |||
airport_03.parkinggarage | 1 | Medium burning fire. | ||
airport_03.skybridge | 0 | Flourescent light. | ||
airport_03.airportinterior | ||||
airport_04.office | (1145.20, 3943.29, 312.05) | Electrical hum from a vending machine. | ||
airport_04.baggageclaim | ||||
airport_04.terminal | ||||
airport_04.conveyor | ||||
airport_04.respawn | Identical to urban.respawn .
|
|||
airport_04.ramp | ||||
airport_04.bathroom | Identical to urban.respawn .
|
|||
airport_04.ticketing | ||||
airport_04.security | (1818.47, 1358.97, 25.94) | Medium burning fire. | ||
airport_05.street | Identical to urban.street .
|
|||
airport_05.finaleinside | ||||
airport_05.finaleoutside | (-5060.30, 9600.11, -313.47) | Medium burning fire. | ||
airport_05.respawn | (4475.37, 4562.37, 62.17) | Very heavy wind. | ||
airport_05.finaleroof | Identical to urban.finaleroof .
|
Farm (Blood Harvest)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
farm_01.morning | Identical to rural.morning .
|
|||
farm_01.bridge | Identical to rural.bridge .
|
|||
farm_01.smallbuilding | Identical to rural.smallbuilding .
|
|||
farm_01.trainyardentrance | ||||
farm_01.trainyardrespawn | Identical to rural.trainyardrespawn .
|
|||
farm_02.trainyardentrance | Identical to rural.trainyardentrance .
|
|||
farm_02.trainyardrespawn | ||||
farm_02.trainyardbuilding2 | ||||
farm_02.trainyardbuilding2window | Identical to rural.trainyardbuilding2window .
|
|||
farm_02.trainyard2 | Identical to rural.trainyard2 .
|
|||
farm_02.traintunnel | ||||
farm_02.drainagesmall | Identical to rural.drainagesmall .
|
|||
farm_03.drainagesmall | ||||
farm_03.drainagebig | Identical to rural.drainagebig .
|
|||
farm_03.traintunnel | Identical to rural.traintunnel .
|
|||
farm_03.morning | ||||
farm_03.house | Identical to rural.house .
|
|||
farm_04.morning | Identical to rural.morning .
|
|||
farm_04.trainyardentrance | ||||
farm_04.bridge | ||||
farm_04.smallbuilding2 | Identical to rural.smallbuilding2 .
|
|||
farm_04.house | Identical to rural.house .
|
|||
farm_05.trainyardentrance | Identical to rural.trainyardrespawn .
|
|||
farm_05.morning | Identical to rural.morning .
|
|||
farm_05.smallbuilding2 | Identical to rural.smallbuilding2 .
|
Garage (Crash Course)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
garage_01.alley | ||||
garage_01.spawn | ||||
garage_01.interior | ||||
garage_01.checkpoint | ||||
garage_01.street | ||||
garage_02.checkpoint | ||||
garage_02.street | ||||
garage_02.alley | Identical to urban.alley .
|
|||
garage_02.interior | ||||
garage_02.finale |
Hospital (No Mercy)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
background_menu.streetrain | ||||
hospital_01.alleyrain | Identical to urban.alleyrain .
|
|||
hospital_01.streetrain | Identical to urban.streetrain .
|
|||
hospital_01.subway | Identical to urban.subway .
|
|||
hospital_01.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2 .
|
|||
hospital_01.street | Identical to urban.street .
|
|||
hospital_01.rooftop_1b | Identical to urban.rooftop_1b .
|
|||
hospital_01.rooftop_1b_interior | Identical to urban.rooftop_1b_interior .
|
|||
hospital_02.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2 .
|
|||
hospital_02.underground_2 | Identical to urban.underground_2 .
|
|||
hospital_02.underground_1 | Identical to urban.underground_1 .
|
|||
hospital_02.underground_3 | Identical to urban.underground_3 .
|
|||
hospital_02.pillarsroom | ||||
hospital_02.alleyrain | Identical to urban.alleyrain .
|
|||
hospital_02.generatorroom_off | Identical to urban.generatorroom_off .
|
|||
hospital_02.generatorroom | Identical to urban.generatorroom .
|
|||
hospital_02.streetrain | Identical to urban.streetrain .
|
|||
hospital_02.rooftop_1b_interior | ||||
hospital_02.rooftop | Identical to urban.rooftop .
|
|||
hospital_02.controlroom | Identical to urban.controlroom .
|
|||
hospital_02.warehouseoutside | Identical to urban.warehouseoutside .
|
|||
hospital_03.alleyrain | ||||
hospital_03.rooftop_1b_interior2 | ||||
hospital_03.warehouse_1 | ||||
hospital_03.steamtunnel | Identical to urban.steamtunnel .
|
|||
hospital_03.boilerroom | Identical to urban.boilerroom .
|
|||
hospital_03.sewer | ||||
hospital_03.pipetunnel | ||||
hospital_03.streetrain | Identical to urban.streetrain .
|
|||
hospital_03.hospital | ||||
hospital_03.rooftop_1b_interior | Identical to urban.rooftop_1b_interior .
|
|||
hospital_03.respawn | ||||
hospital_04.hospital_interior | ||||
hospital_04.hospital_atrium | ||||
hospital_04.elevator | Identical to urban.elevator .
|
|||
hospital_04.finaleoutside | Identical to urban.finaleoutside .
|
|||
hospital_04.construction | Identical to urban.construction .
|
|||
hospital_04.street | Identical to urban.street .
|
|||
hospital_04.respawn | ||||
hospital_05.street | Identical to urban.street .
|
|||
hospital_05.finaleinside | ||||
hospital_05.finaleoutside | Identical to urban.finaleoutside .
|
|||
hospital_05.respawn | ||||
hospital_05.finaleroof | Identical to urban.finaleroof .
|
|||
hospital_05.elevatorshaft |
Lighthouse (The Last Stand)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
lighthouse.woods | ||||
lighthouse.house |
Smalltown (Death Toll)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
smalltown_01.woods_start | ||||
smalltown_01.woods | ||||
smalltown_01.riverbed | ||||
smalltown_01.tunnel | Identical to rural.caveclosed .
|
|||
smalltown_01.tunnel_hall | Identical to rural.drainagesmall .
|
|||
smalltown_01.tunnel_bigroom | Identical to rural.bigroom .
|
|||
smalltown_01.river | Identical to rural.river .
|
|||
smalltown_01.caveclosed | ||||
smalltown_01.caveopen | Identical to rural.caveopen .
|
|||
smalltown_01.pumproom | Identical to rural.pumproom .
|
|||
smalltown_02.pumproom | Identical to rural.pumproom .
|
|||
smalltown_02.drainagesmall | Identical to rural.drainagesmall .
|
|||
smalltown_02.drainagemedium | ||||
smalltown_02.drainagebig | Identical to rural.drainagebig .
|
|||
smalltown_02.drainageopen | Identical to rural.drainageopen .
|
|||
smalltown_02.trainyardbuilding | ||||
smalltown_02.woods | ||||
smalltown_03.trainyardbuilding | ||||
smalltown_03.trainyard | ||||
smalltown_03.woods_far | ||||
smalltown_03.woods_medium | ||||
smalltown_03.woods_close | ||||
smalltown_03.graveyard | ||||
smalltown_03.church | ||||
smalltown_03.house | ||||
smalltown_03.town | ||||
smalltown_03.towninside | Identical to rural.towninside .
|
|||
smalltown_03.townalley | Identical to rural.townalley .
|
|||
smalltown_04.town | ||||
smalltown_04.towninside | ||||
smalltown_04.townalley | ||||
smalltown_04.street | ||||
smalltown_04.house | Identical to urban.apartment .
|
|||
smalltown_04.trainyardbuilding | Identical to rural.trainyardbuilding .
|
|||
smalltown_05.park | ||||
smalltown_05.shack | Identical to rural.shack .
|
|||
smalltown_05.town | ||||
smalltown_05.boatinterior | Identical to rural.boatinterior .
|
|||
smalltown_05.boatexterior | ||||
smalltown_05.boatexterior | ||||
smalltown_05.house | Identical to rural.house .
|
River (The Sacrifice)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
river.shoreline | ||||
river.fishingboat | ||||
river.woods | ||||
river.rooftop | ||||
river_01.spawn | ||||
river_01.shore | ||||
river_01.street | ||||
river_01.alley | ||||
river_01.interiors | ||||
river_01.brickfactory | ||||
river_01.checkpoint | ||||
river_02.woods | ||||
river_02.oilbuilding | ||||
river_02.bargecrossing | ||||
river_02.freighter | ||||
river_02.hull | ||||
river_02.gravelpile | ||||
river_02.checkpoint | ||||
river_02.highrise |
Urban
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
urban.util_interiorslams | ||||
urban.util_metalslams | ||||
urban.util_metalslams_2 | ||||
urban.util_woodfloorsqueaks | ||||
urban.util_windgust | ||||
urban.util_distantcombat | ||||
urban.util_distantexplosions | ||||
urban.util_rat_scratches | ||||
urban.util_genericrooftop | ||||
urban.util_genericexterior_from_interior_1 | ||||
urban.util_genericexterior_from_interior_2 | ||||
urban.util_flies | ||||
urban.util_steam | ||||
urban.util_pipes | ||||
urban.rooftop_1b | ||||
urban.rooftop_1b_interior | ||||
urban.rooftop_1b_interior2 | ||||
urban.underground_1 | ||||
urban.underground_2 | ||||
urban.underground_3 | ||||
urban.controlroom | ||||
urban.warehouse_1 | ||||
urban.steamtunnel | ||||
urban.boilerroom | ||||
urban.hospital_interior | ||||
urban.flies | ||||
urban.rooftop | ||||
urban.street | ||||
urban.streetrain | ||||
urban.alley | ||||
urban.alleyrain | ||||
urban.sewer | ||||
urban.pipetunnel | ||||
urban.apartment | ||||
urban.generatorroom_off | ||||
urban.generatorroom | ||||
urban.respawn | ||||
hospital.respawn | ||||
urban.rooftopspawn | ||||
urban.hospitalspawn | ||||
urban.spawnrain | ||||
urban.hospital | ||||
urban.office | ||||
urban.subway | ||||
urban.pillarsroom | ||||
urban.conveniencestore | ||||
urban.warehouseoutside | ||||
urban.warehouseinside | ||||
urban.tankroom | ||||
urban.powerplant | ||||
urban.powerplantinside | ||||
urban.parkinggarage | ||||
urban.elevator | ||||
urban.construction | ||||
urban.finaleinside | ||||
urban.finaleoutside | ||||
urban.finaleroof |
Rural
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
rural.woods | ||||
rural.woods3 | ||||
rural.morning | ||||
rural.bridge | ||||
rural.smallbuilding | ||||
rural.smallbuilding2 | ||||
rural.river | ||||
rural.caveclosed | ||||
rural.caveopen | ||||
rural.traintunnel | ||||
rural.pumproom | ||||
rural.bigroom | ||||
rural.drainagebig | ||||
rural.drainagesmall | ||||
rural.drainageopen | ||||
rural.trainyardentrance | ||||
rural.trainyardrespawn | ||||
rural.trainyardbuilding | ||||
rural.trainyardbuilding2 | ||||
rural.trainyardbuilding2window | ||||
rural.trainyard | ||||
rural.trainyard2 | ||||
rural.house | ||||
rural.town | ||||
rural.towninside | ||||
rural.townalley | ||||
rural.boatinterior | ||||
rural.boatexterior | ||||
rural.shoreline | ||||
rural.town_02 | ||||
rural.shack | ||||
rural.combat_far_heavy | ||||
rural.combat_far_medium | ||||
rural.combat_close_light |
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |