List of L4D Soundscapes: Difference between revisions
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(Rewrote some of the list, added another description, moved the toc to the right, added a back button, work in progress) |
(Readded the last amount of soundscapes to the list) |
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== Garage == | == Garage == | ||
{| class=standard-table | style="width:100%;" | |||
!width="350px"|Name | |||
!Description | |||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|garage_01.alley | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_01.spawn | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_01.interior | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_01.checkpoint | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_01.street | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_02.checkpoint | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_02.street | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_02.alley | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_02.interior | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_02.finale | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |||
== Hospital == | == Hospital == | ||
{| | {| class=standard-table | style="width:100%;" | ||
! | !width="350px"|Name | ||
! | !Description | ||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
| | |height="40px"|background_menu.streetrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_01.alleyrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_01.streetrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_01.subway | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_01.rooftop_1b_interior2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_01.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_01.rooftop_1b | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_01.rooftop_1b_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.rooftop_1b_interior2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.underground_2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.underground_1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.underground_3 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.pillarsroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.alleyrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.generatorroom_off | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.generatorroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.streetrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.rooftop_1b_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.rooftop | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.controlroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_02.warehouseoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.alleyrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.rooftop_1b_interior2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.warehouse_1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.steamtunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.boilerroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.sewer | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.pipetunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.streetrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.hospital | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.rooftop_1b_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_03.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_04.hospital_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_04.hospital_atrium | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_04.elevator | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_04.finaleoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_04.construction | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_04.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_04.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_05.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_05.finaleinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_05.finaleoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_05.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital_05.finaleroof | ||
| | | | ||
|- | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|hospital_05.elevatorshaft | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
== Lighthouse == | == Lighthouse == | ||
{| | {| class=standard-table | style="width:100%;" | ||
! | !width="350px"|Name | ||
! | !Description | ||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
| | |height="40px"|lighthouse.woods | ||
| | | | ||
|- | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|lighthouse.house | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
== Rural == | == Rural == | ||
{| | {| class=standard-table | style="width:100%;" | ||
! | !width="350px"|Name | ||
! | !Description | ||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
| | |height="40px"|rural.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.woods3 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.morning | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.bridge | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.smallbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.smallbuilding2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.river | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.caveclosed | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.caveopen | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.traintunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.pumproom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.bigroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.drainagebig | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.drainagesmall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.drainageopen | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.trainyardentrance | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.trainyardrespawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.trainyardbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.trainyardbuilding2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.trainyardbuilding2window | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.trainyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.trainyard2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.house | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.town | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.towninside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.townalley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.boatinterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.boatexterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.shoreline | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.town_02 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.shack | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.combat_far_heavy | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|rural.combat_far_medium | ||
| | | | ||
|- | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|rural.combat_close_light | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
== Smalltown == | == Smalltown == | ||
{| | {| class=standard-table | style="width:100%;" | ||
! | !width="350px"|Name | ||
! | !Description | ||
| | !width="105px"|Position Number | ||
| | !width="200px"|Position Origin | ||
| | !width="250px"|Location Description | ||
|- | |- | ||
| | |height="40px"|smalltown_01.woods_start | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_01.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_01.riverbed | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_01.tunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_01.tunnel_hall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_01.tunnel_bigroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_01.river | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_01.caveclosed | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_01.caveopen | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_01.pumproom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_02.pumproom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_02.drainagesmall | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_02.drainagemedium | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_02.drainagebig | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_02.drainageopen | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_02.trainyardbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_02.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.trainyardbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.trainyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.woods_far | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.woods_medium | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.woods_close | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.graveyard | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.church | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.house | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.town | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.towninside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_03.townalley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_04.town | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_04.towninside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_04.townalley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_04.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_04.house | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_04.trainyardbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_05.park | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_05.shack | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_05.town | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_05.boatinterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_05.boatexterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|smalltown_05.boatexterior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|height="40px"|smalltown_05.house | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
== Urban == | == Urban == | ||
{| | {| class=standard-table | style="width:100%;" | ||
! | !width="350px"|Name | ||
! | !Description | ||
| | !width="105px"|Position Number | ||
| | !width="200px"|Position Origin | ||
| | !width="250px"|Location Description | ||
|- | |- | ||
| | |height="40px"|urban.util_interiorslams | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_metalslams | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_metalslams_2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_woodfloorsqueaks | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_windgust | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_distantcombat | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_distantexplosions | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_rat_scratches | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_genericrooftop | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_genericexterior_from_interior_1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_genericexterior_from_interior_2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_flies | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_steam | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.util_pipes | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.rooftop_1b | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.rooftop_1b_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.rooftop_1b_interior2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.underground_1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.underground_2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.underground_3 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.controlroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.warehouse_1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.steamtunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.boilerroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.hospital_interior | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.flies | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.rooftop | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.streetrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.alley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.alleyrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.sewer | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.pipetunnel | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.apartment | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.generatorroom_off | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.generatorroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|hospital.respawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.rooftopspawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.hospitalspawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.spawnrain | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.hospital | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.office | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.subway | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.pillarsroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.conveniencestore | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.warehouseoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.warehouseinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.tankroom | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.powerplant | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.powerplantinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.parkinggarage | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.elevator | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.construction | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.finaleinside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|urban.finaleoutside | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|height="40px"|urban.finaleroof | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
== River == | == River == | ||
{| | {| class=standard-table | style="width:100%;" | ||
! | !width="350px"|Name | ||
! | !Description | ||
| | !width="105px"|Position Number | ||
| | !width="200px"|Position Origin | ||
| | !width="250px"|Location Description | ||
|- | |- | ||
| | |height="40px"|river.shoreline | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river.fishingboat | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river.rooftop | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_01.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_01.shore | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_01.street | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_01.alley | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_01.interiors | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_01.brickfactory | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_01.checkpoint | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_02.woods | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_02.oilbuilding | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_02.bargecrossing | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_02.freighter | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_02.hull | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_02.gravelpile | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
| | |height="40px"|river_02.checkpoint | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|height="40px"|river_02.highrise | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |} | ||
{{Template:Envsound}} | {{Template:Envsound}} | ||
[[Category:Level Design]][[Category:Sound System]][[Category:Left 4 Dead]] | [[Category:Level Design]][[Category:Sound System]][[Category:Left 4 Dead]] |
Revision as of 11:52, 8 July 2019
Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Airport
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
airport.finaleoutside | ||||
airport_01.rooftop | ||||
urban.airport.rooftop.spawn | ||||
airport_01.apartment | ||||
airport_01.street | ||||
airport_01.alley | ||||
airport_01.rooftopspawn | ||||
airport_01.inn | ||||
airport_01.hotel | ||||
airport_01.greenhouse | ||||
airport_02.street | ||||
airport_02.alley | ||||
airport_02.apartment | ||||
airport_02.rooftop | ||||
airport_02.pillarsroom | ||||
airport_02.office | ||||
airport_02.respawn | ||||
airport_03.alley | ||||
airport_03.boilerroom | ||||
airport_03.street | ||||
airport_03.streetoffices | ||||
airport_03.pumproomsmall | ||||
airport_03.powerplant | ||||
airport_03.powerplantinside | ||||
airport_03.controlroom | ||||
airport_03.respawn | ||||
airport_03.parkinggarage | ||||
airport_03.skybridge | ||||
airport_03.airportinterior | ||||
airport_04.office | ||||
airport_04.baggageclaim | ||||
airport_04.terminal | ||||
airport_04.conveyor | ||||
airport_04.respawn | ||||
airport_04.ramp | ||||
airport_04.bathroom | ||||
airport_04.ticketing | ||||
airport_04.security | ||||
airport_05.street | ||||
airport_05.finaleinside | ||||
airport_05.finaleoutside | ||||
airport_05.respawn | ||||
airport_05.finaleroof |
Farm
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
farm_01.morning | ||||
farm_01.bridge | ||||
farm_01.smallbuilding | ||||
farm_01.trainyardentrance | ||||
farm_01.trainyardrespawn | ||||
farm_02.trainyardentrance | ||||
farm_02.trainyardrespawn | ||||
farm_02.trainyardbuilding2 | ||||
farm_02.trainyardbuilding2window | ||||
farm_02.trainyard2 | ||||
farm_02.traintunnel | ||||
farm_02.drainagesmall | ||||
farm_03.drainagesmall | ||||
farm_03.drainagebig | ||||
farm_03.traintunnel | ||||
farm_03.morning | ||||
farm_03.house | ||||
farm_04.morning | ||||
farm_04.trainyardentrance | ||||
farm_04.bridge | ||||
farm_04.smallbuilding2 | ||||
farm_04.house | ||||
farm_05.trainyardentrance | ||||
farm_05.morning | ||||
farm_05.smallbuilding2 |
Garage
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
garage_01.alley | ||||
garage_01.spawn | ||||
garage_01.interior | ||||
garage_01.checkpoint | ||||
garage_01.street | ||||
garage_02.checkpoint | ||||
garage_02.street | ||||
garage_02.alley | ||||
garage_02.interior | ||||
garage_02.finale |
Hospital
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
background_menu.streetrain | ||||
hospital_01.alleyrain | ||||
hospital_01.streetrain | ||||
hospital_01.subway | ||||
hospital_01.rooftop_1b_interior2 | ||||
hospital_01.street | ||||
hospital_01.rooftop_1b | ||||
hospital_01.rooftop_1b_interior | ||||
hospital_02.rooftop_1b_interior2 | ||||
hospital_02.underground_2 | ||||
hospital_02.underground_1 | ||||
hospital_02.underground_3 | ||||
hospital_02.pillarsroom | ||||
hospital_02.alleyrain | ||||
hospital_02.generatorroom_off | ||||
hospital_02.generatorroom | ||||
hospital_02.streetrain | ||||
hospital_02.rooftop_1b_interior | ||||
hospital_02.rooftop | ||||
hospital_02.controlroom | ||||
hospital_02.warehouseoutside | ||||
hospital_03.alleyrain | ||||
hospital_03.rooftop_1b_interior2 | ||||
hospital_03.warehouse_1 | ||||
hospital_03.steamtunnel | ||||
hospital_03.boilerroom | ||||
hospital_03.sewer | ||||
hospital_03.pipetunnel | ||||
hospital_03.streetrain | ||||
hospital_03.hospital | ||||
hospital_03.rooftop_1b_interior | ||||
hospital_03.respawn | ||||
hospital_04.hospital_interior | ||||
hospital_04.hospital_atrium | ||||
hospital_04.elevator | ||||
hospital_04.finaleoutside | ||||
hospital_04.construction | ||||
hospital_04.street | ||||
hospital_04.respawn | ||||
hospital_05.street | ||||
hospital_05.finaleinside | ||||
hospital_05.finaleoutside | ||||
hospital_05.respawn | ||||
hospital_05.finaleroof | ||||
hospital_05.elevatorshaft |
Lighthouse
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
lighthouse.woods | ||||
lighthouse.house |
Rural
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
rural.woods | ||||
rural.woods3 | ||||
rural.morning | ||||
rural.bridge | ||||
rural.smallbuilding | ||||
rural.smallbuilding2 | ||||
rural.river | ||||
rural.caveclosed | ||||
rural.caveopen | ||||
rural.traintunnel | ||||
rural.pumproom | ||||
rural.bigroom | ||||
rural.drainagebig | ||||
rural.drainagesmall | ||||
rural.drainageopen | ||||
rural.trainyardentrance | ||||
rural.trainyardrespawn | ||||
rural.trainyardbuilding | ||||
rural.trainyardbuilding2 | ||||
rural.trainyardbuilding2window | ||||
rural.trainyard | ||||
rural.trainyard2 | ||||
rural.house | ||||
rural.town | ||||
rural.towninside | ||||
rural.townalley | ||||
rural.boatinterior | ||||
rural.boatexterior | ||||
rural.shoreline | ||||
rural.town_02 | ||||
rural.shack | ||||
rural.combat_far_heavy | ||||
rural.combat_far_medium | ||||
rural.combat_close_light |
Smalltown
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
smalltown_01.woods_start | ||||
smalltown_01.woods | ||||
smalltown_01.riverbed | ||||
smalltown_01.tunnel | ||||
smalltown_01.tunnel_hall | ||||
smalltown_01.tunnel_bigroom | ||||
smalltown_01.river | ||||
smalltown_01.caveclosed | ||||
smalltown_01.caveopen | ||||
smalltown_01.pumproom | ||||
smalltown_02.pumproom | ||||
smalltown_02.drainagesmall | ||||
smalltown_02.drainagemedium | ||||
smalltown_02.drainagebig | ||||
smalltown_02.drainageopen | ||||
smalltown_02.trainyardbuilding | ||||
smalltown_02.woods | ||||
smalltown_03.trainyardbuilding | ||||
smalltown_03.trainyard | ||||
smalltown_03.woods_far | ||||
smalltown_03.woods_medium | ||||
smalltown_03.woods_close | ||||
smalltown_03.graveyard | ||||
smalltown_03.church | ||||
smalltown_03.house | ||||
smalltown_03.town | ||||
smalltown_03.towninside | ||||
smalltown_03.townalley | ||||
smalltown_04.town | ||||
smalltown_04.towninside | ||||
smalltown_04.townalley | ||||
smalltown_04.street | ||||
smalltown_04.house | ||||
smalltown_04.trainyardbuilding | ||||
smalltown_05.park | ||||
smalltown_05.shack | ||||
smalltown_05.town | ||||
smalltown_05.boatinterior | ||||
smalltown_05.boatexterior | ||||
smalltown_05.boatexterior | ||||
smalltown_05.house |
Urban
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
urban.util_interiorslams | ||||
urban.util_metalslams | ||||
urban.util_metalslams_2 | ||||
urban.util_woodfloorsqueaks | ||||
urban.util_windgust | ||||
urban.util_distantcombat | ||||
urban.util_distantexplosions | ||||
urban.util_rat_scratches | ||||
urban.util_genericrooftop | ||||
urban.util_genericexterior_from_interior_1 | ||||
urban.util_genericexterior_from_interior_2 | ||||
urban.util_flies | ||||
urban.util_steam | ||||
urban.util_pipes | ||||
urban.rooftop_1b | ||||
urban.rooftop_1b_interior | ||||
urban.rooftop_1b_interior2 | ||||
urban.underground_1 | ||||
urban.underground_2 | ||||
urban.underground_3 | ||||
urban.controlroom | ||||
urban.warehouse_1 | ||||
urban.steamtunnel | ||||
urban.boilerroom | ||||
urban.hospital_interior | ||||
urban.flies | ||||
urban.rooftop | ||||
urban.street | ||||
urban.streetrain | ||||
urban.alley | ||||
urban.alleyrain | ||||
urban.sewer | ||||
urban.pipetunnel | ||||
urban.apartment | ||||
urban.generatorroom_off | ||||
urban.generatorroom | ||||
urban.respawn | ||||
hospital.respawn | ||||
urban.rooftopspawn | ||||
urban.hospitalspawn | ||||
urban.spawnrain | ||||
urban.hospital | ||||
urban.office | ||||
urban.subway | ||||
urban.pillarsroom | ||||
urban.conveniencestore | ||||
urban.warehouseoutside | ||||
urban.warehouseinside | ||||
urban.tankroom | ||||
urban.powerplant | ||||
urban.powerplantinside | ||||
urban.parkinggarage | ||||
urban.elevator | ||||
urban.construction | ||||
urban.finaleinside | ||||
urban.finaleoutside | ||||
urban.finaleroof |
River
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
river.shoreline | ||||
river.fishingboat | ||||
river.woods | ||||
river.rooftop | ||||
river_01.spawn | ||||
river_01.shore | ||||
river_01.street | ||||
river_01.alley | ||||
river_01.interiors | ||||
river_01.brickfactory | ||||
river_01.checkpoint | ||||
river_02.woods | ||||
river_02.oilbuilding | ||||
river_02.bargecrossing | ||||
river_02.freighter | ||||
river_02.hull | ||||
river_02.gravelpile | ||||
river_02.checkpoint | ||||
river_02.highrise |
Environment articles: | |
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Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |