Item battery: Difference between revisions
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Placement Tip:Place this entity at least one unit above its resting surface to prevent its position from being disturbed in-game.
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{{lang|Item battery}} | {{lang|Item battery}} | ||
[[File:item_battery. | [[File: item_battery.png | right | 300px]] | ||
{{hl2 point|item_battery}} This item charges up the [[item_suit|HEV suit]] by 15 energy points (regardless of the difficulty setting). | {{hl2 point|item_battery}} This item charges up the [[item_suit|HEV suit]] by 15 energy points (regardless of the difficulty setting). | ||
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{{code class|CItemBattery|item_battery.cpp}} | {{code class|CItemBattery|item_battery.cpp}} | ||
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{{KVIO ItemHL2}} | {{KVIO ItemHL2}} |
Revision as of 06:30, 1 July 2019


Template:Hl2 point This item charges up the HEV suit by 15 energy points (regardless of the difficulty setting).

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.