Item ammo smg1: Difference between revisions
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{{lang|Item ammo smg1}} | {{lang|Item ammo smg1}} | ||
[[File: | [[File: item_ammo_smg1.png | right | 300px]] | ||
{{hl2 point|item_ammo_smg1}} It's a box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]]. | {{hl2 point|item_ammo_smg1}} It's a box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]]. | ||
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{{code class|CItem_BoxMRounds|item_ammo.cpp}} | {{code class|CItem_BoxMRounds|item_ammo.cpp}} | ||
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{{KVIO ItemHL2}} | {{KVIO ItemHL2}} |
Revision as of 05:24, 1 July 2019


Template:Hl2 point It's a box of 4.6x30mm FMJ ammunition for the submachine gun.
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 54
- Normal: 45
- Hard: 27
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.