BSP2MAP: Difference between revisions
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Warning:This decompiler should not be used, it does not do a great job compared to WinBSPC, a more accurate GoldSrc decompiler. A comparison can be seen below.
(Comparison images, needs some formatting changing) |
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== External links == | == External links == | ||
* [ | * [https://sjc8.dl.dbolical.com/dl/2016/05/12/BSP2Map.zip?st=JNP48PJT2g6PspxuDMHp3g==&e=1561214287 BSP2MAP] Download start after click. @ Yabkoy | ||
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison of the 2 decompilers (also where the above 2 images were taken from) | * [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison of the 2 decompilers (also where the above 2 images were taken from) | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 06:54, 22 June 2019
BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the BSP files into .MAP format, which can then be loaded into Hammer Editor. Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons. BSP2MAP hollows out all brush-based entities with a thickness of one unit as a preventive measure to stealing/copying maps.

Top: BSP2MAP's attempt to decompile HL crossfire.
Bottom: WinBSPC's attempt to decompile HL crossfire.
External links
- BSP2MAP Download start after click. @ Yabkoy
- BSPTwoMap vs. WinBSPC Comparison of the 2 decompilers (also where the above 2 images were taken from)