Env tilt: Difference between revisions
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Deprecated (talk | contribs) m (Changed obsolete template) |
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{{lang|Env tilt}} | {{lang|Env tilt}} | ||
{{obsolete}} | {{obsolete|entity=1}} | ||
{{base point|env_tilt|since=Left 4 Dead 2}} It tilts the screens of players. It was never fully implemented and does not work correctly in any game. | {{base point|env_tilt|since=Left 4 Dead 2}} It tilts the screens of players. It was never fully implemented and does not work correctly in any game. | ||
Revision as of 11:26, 9 June 2019



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Base point It tilts the screens of players. It was never fully implemented and does not work correctly in any game.
Flags
- 1: GlobalTilt - Ignore radius and tilt all player screens.
- 128: Ease in/out (?)
Keyvalues
- Effect Radius (radius) ([todo internal name (i)]) <float>
- The radius around this entity in which to affect players.
- Duration (seconds) (duration) ([todo internal name (i)]) <float>
- The length of time in which to tilt the player's screens.
- Tilt time (seconds) (tilttime) ([todo internal name (i)]) <float>
- How long it takes to reach full tilt.
Inputs
- StartTilt
- Start the tilt.
- StopTilt
- Stop the tilt.