Func ladder: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(added note that func_ladder does nothing in CSGO, which is mentioned elsewhere but not here)
Line 1: Line 1:
{{Brush ent|func_ladder|internal=1}}
{{Brush ent|func_ladder|internal=1}}
{{note| This entity does not function in {{csgo}} [[Counter-Strike: Global Offensive]]. Consult [[Creating Ladders (CSGO)]] for help.}}


==Entity description==
==Entity description==

Revision as of 08:57, 6 June 2019

Template:Brush ent

Note.pngNote: This entity does not function in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. Consult Creating Ladders (CSGO) for help.

Entity description

A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs.

C++ In code, it is represented by theCInfoLadderclass, defined in thenav_ladder.cppfile.

Template:Intent

See also