Template:KV Sprite: Difference between revisions

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m (Russification)
(Unintended russian flags fix)
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{{otherlang2
<noinclude>{{otherlang2
|noborder=true
|noborder=true
|ru=Template:KV_Sprite:ru
|ru=Template:KV_Sprite:ru
}}__NOTOC__
}}__NOTOC__</noinclude>
{{minititle|Sprite}}
{{minititle|Sprite}}
{{KV|Sprite Name (model)|string|The material to draw.}}
{{KV|Sprite Name (model)|string|The material to draw.}}

Revision as of 22:29, 16 May 2019

Template:Otherlang2 Sprite:

Sprite Name (model) ([todo internal name (i)]) <string>
The material to draw.
Scale (scale) ([todo internal name (i)]) <float>
Scale multiplier of the sprite.
Icon-Bug.pngBug:Hammer's default sprite scale 0.25, but the engine's is 1.0. To synchronise the values, set this keyvalue to something.  [todo tested in ?]
Framerate (framerate) ([todo internal name (i)]) <string>
Rate at which the sprite should animate, if at all.
Starting Frame (frame) ([todo internal name (i)]) <float> !FGD
If the sprite is animated, the frame it should start animating on.
Size of Glow Proxy Geometry (GlowProxySize) ([todo internal name (i)]) <float>
Size of the glow to be rendered for visibility testing. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.
HDR color scale (HDRColorScale) ([todo internal name (i)]) <float>
Color multiplier for players using HDR.
Minimum / Maximum DX Level (mindxlevel / maxdxlevel) <integer choices> (removed since Left 4 Dead)
The entity will not exist if the engine is running outside the given range of DirectX Versions.
Choices
Warning.pngWarning:If these are used, the object may break when the user switches their DirectX settings.[missing string]