Func dustcloud: Difference between revisions
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Tip:This entity is affected by env_wind.
Note:The default material is
Note:This entity is functionally identical to
Note:Fourth number effects transparency after reload.
(synchronized with information on func_dustmotes) |
m (Actually link to the entity page) |
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{{note|The default [[material]] is <code>particle/sparkles.vmt</code>. It is normally extremely low-res, so consider overriding this .[[vmt]] for improved appearance.}} | {{note|The default [[material]] is <code>particle/sparkles.vmt</code>. It is normally extremely low-res, so consider overriding this .[[vmt]] for improved appearance.}} | ||
{{note|This entity is functionally identical to <code>func_dustmotes</code> except that the size of sprites created by ''this'' entity will scale realistically depending on the viewing distance, and ones created by <code>func_dustmotes</code> will always take up the same amount of screen space regardless of viewing distance.}} | {{note|This entity is functionally identical to <code>[[func_dustmotes]]</code> except that the size of sprites created by ''this'' entity will scale realistically depending on the viewing distance, and ones created by <code>func_dustmotes</code> will always take up the same amount of screen space regardless of viewing distance.}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 11:30, 18 April 2019
Template:Base brush It spawns randomly-sized dust particles within its volume. Use the trigger texture with this entity. The nodraw texture can also be used, but not recommended.


particle/sparkles.vmt
. It is normally extremely low-res, so consider overriding this .vmt for improved appearance.
func_dustmotes
except that the size of sprites created by this entity will scale realistically depending on the viewing distance, and ones created by func_dustmotes
will always take up the same amount of screen space regardless of viewing distance.Keyvalues
- Alpha ([todo internal name (i)]) <integer>
- Transparency of the particles. 0 means that they are invisible, 255 means opaque.
- Minimum Particle Size ([todo internal name (i)]) <string>
- This value determines the minimum size the particles can be.
- Maximum Particle Size ([todo internal name (i)]) <string>
- This value determines the maximum size the particles can be.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.

- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.
Outputs
See also
- Dust, Fog & Smoke
- Wind and Dust - example VMF w/ explanation