Chicken: Difference between revisions
		
		
		
		
		
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| ==Entity Description== | ==Entity Description== | ||
| A chicken. Identical to the [[pet_entity]], but it ''will'' spawn automatically without need of [[Navigation Meshes|Navigation Mesh]]. ''{{todo|Add extra description to this entity.}}'' | A chicken. Identical to the [[pet_entity]] and [[info_map_parameters|info_map_parameters']] Pet Population keyvalue, but it ''will'' spawn automatically without need of [[Navigation Meshes|Navigation Mesh]]. ''{{todo|Add extra description to this entity.}}'' | ||
| == Keyvalues== | == Keyvalues== | ||
Revision as of 07:30, 26 January 2019
chicken  is a   point entity  available in  Counter-Strike: Global Offensive.
 Counter-Strike: Global Offensive.
Entity Description
A chicken. Identical to the pet_entity and info_map_parameters' Pet Population keyvalue, but it will spawn automatically without need of Navigation Mesh.
Todo: Add extra description to this entity.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
FGD Code
@PointClass base(Angles) studio("models/chicken/chicken.mdl") = chicken : "A chicken."
[
]
Instruction on placing the FGD Code:
Paste the FGD code in the last line of the csgo.fgd. The csgo.fgd can be found in CS:GO's bin folder.

