$alphatest: Difference between revisions
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Note:Much faster to draw than $translucent.
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The <code>[[$alphatest]]</code> command specifies that the material uses a mask to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to [[$translucent]] except it can not be semi-opaque and the engine can sort it properly when layered. | The <code>[[$alphatest]]</code> command specifies that the material uses a mask to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to [[$translucent]] except it can not be semi-opaque and the engine can sort it properly when layered. | ||
{{note|Much faster to draw than | {{note|Much faster to draw than [[$translucent]].}} | ||
Revision as of 06:20, 25 January 2019
The $alphatest
command specifies that the material uses a mask to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent except it can not be semi-opaque and the engine can sort it properly when layered.

VMT syntax example
$alphatest <bool>
LightmappedGeneric { $basetexture glass\window001a $alphatest 1 $alphatestreference .5 $allowalphatocoverage 1 }
Additional parameters
$alphatestreference float
- Specifies the minimum color value of the alpha channel in which the effect is rounded to 255. A value of ".3" will create a thicker shape while a value of ".7" will create a thinner shape.
$allowalphatocoverage <bool>
- Creates transparent steps based on alpha values. Can be used for softer edges. This parameter is incompatible with
$alphatestreference
Comparison with $translucent
$translucent | $alphatest |
---|---|
Notice how the right circle hardly changes.
See also
$alpha
, for texture-wide translucency$distancealpha
, for vector-like alpha edges$translucent