List of DoD:S Soundscapes: Difference between revisions
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(Added descriptions for all of the soundscapes.) |
m (Aligned the columns, added the envsound template) |
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== Anzio == | == Anzio == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="200px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|Anzio.Pond | ||
|Gentle water lapping with random critter sounds and flies. | |Gentle water lapping with random critter sounds and flies. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Anzio.MainAmbient | ||
|Continues distant urban battle ambient with wind. | |Continues distant urban battle ambient with wind. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Anzio.Sewers | ||
|Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. | |Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Argentan == | == Argentan == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="200px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|Argentan.MainAmbient | ||
|Quiet outdoor wind, rotaing windmill blades and metal creaking. | |Quiet outdoor wind, rotaing windmill blades and metal creaking. | ||
|align="center" | 0 | |align="center" | 0 | ||
Line 43: | Line 43: | ||
| | | | ||
|align="center" | 1 | |align="center" | 1 | ||
|Occasionally creaking metal. | |height="40px"|Occasionally creaking metal. | ||
|- | |- | ||
| | |height="40px"|Argentan.Windmill | ||
|Utility soundscape. Continoues heavy / loud rotating windmill blades. | |Utility soundscape. Continoues heavy / loud rotating windmill blades. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Argentan.BlownStation | ||
|Utility soundscape. Infrequent metal creaking and tearing. | |Utility soundscape. Infrequent metal creaking and tearing. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Argentan.Indoors | ||
|Generic indoor ambient. | |Generic indoor ambient. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Avalanche == | == Avalanche == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="200px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|Avalanche.Outdoors | ||
|Urban area wind, lots of distant battle and not so often aircraft passing overhead. | |Urban area wind, lots of distant battle and not so often aircraft passing overhead. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Avalanche.Indoors | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Colmar == | == Colmar == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="200px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|colmar.outside | ||
|Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. | |Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|colmar.inside | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Donner == | == Donner == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="200px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|Donner.MainAmbient | ||
|Rustling wind with rare loud thunder, the sound of an incoming storm. | |Rustling wind with rare loud thunder, the sound of an incoming storm. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Donner.AlliedSpawnAmbient | ||
|Identical to above. | |Identical to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Donner.AxisSpawnAmbient | ||
|Identical to <code>Donner.MainAmbient</code> | |Identical to <code>Donner.MainAmbient</code> | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Flash == | == Flash == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="200px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|Flash.Street | ||
|Light wind, wind snippets, often birds chirping and distant combat sounds. | |Light wind, wind snippets, often birds chirping and distant combat sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Flash.Field | ||
|Similar to above but with occational tank movement sounds. | |Similar to above but with occational tank movement sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Flash.Indoors | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Jagd == | == Jagd == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="200px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|Jagd.MainAmbient | ||
|Loud urban wind, wind snippets, distant battle and sometimes tanks moving, | |Loud urban wind, wind snippets, distant battle and sometimes tanks moving, | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Jagd.Inside | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Kalt == | == Kalt == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="200px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|kalt.canal | ||
|Gentle running river water, lots of distant battle and light wind. | |Gentle running river water, lots of distant battle and light wind. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|axis.outside | ||
|Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. | |Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. | ||
|align="center" | 0 | |align="center" | 0 | ||
|Idle kübelwagon motor. | |Idle kübelwagon motor. | ||
|- | |- | ||
| | |height="40px"|allied.outside | ||
|Similar to above but another type of motor sounds. | |Similar to above but another type of motor sounds. | ||
|align="center" | 0 | |align="center" | 0 | ||
|Idle halftrack motor. | |Idle halftrack motor. | ||
|- | |- | ||
| | |height="40px"|axis.inside | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|allied.inside | ||
|Identical to <code>Argentan.Indoors</code> | |Identical to <code>Argentan.Indoors</code> | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|allied.sewer | ||
|Almost identical to <code>Argentan.Indoors</code> but with heavier underground wind. | |Almost identical to <code>Argentan.Indoors</code> but with heavier underground wind. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|axis.sewer | ||
|Identical to above. | |Identical to above. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|wheelhouse.inside | ||
|Generic indoor ambience with rare wood creaking. | |Generic indoor ambience with rare wood creaking. | ||
|align="center" | 0 | |align="center" | 0 | ||
|Often wood creaks from a river wheel. | |Often wood creaks from a river wheel. | ||
|- | |- | ||
| | |height="40px"|axis.spawn | ||
|Utility soundscape. Idle kübelwagon motor sounds. | |Utility soundscape. Idle kübelwagon motor sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|allied.spawn | ||
|Utility soundscape. Idle halftrack motor sounds. | |Utility soundscape. Idle halftrack motor sounds. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|wheelhouse.wheel | ||
|Utility soundscape. Often wood creaking. | |Utility soundscape. Often wood creaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
== Palermo == | == Palermo == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!Name | !width="200px"|Name | ||
!Description | !Description | ||
!Position Number | !width="105px"|Position Number | ||
!Position Description | !width="300px"|Position Description | ||
|- | |- | ||
| | |height="40px"|Salerno.Town | ||
|Very light wind, distant combat sounds and from time to time tanks moving about. | |Very light wind, distant combat sounds and from time to time tanks moving about. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Salerno.Beach | ||
|Water waves breaking shore, light wind and very distant battle. | |Water waves breaking shore, light wind and very distant battle. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Salerno.Inside | ||
|Generic calm indoor ambience with distant outdoor battle and wood creaking. | |Generic calm indoor ambience with distant outdoor battle and wood creaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
| | |height="40px"|Salerno.Boathouse | ||
|Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. | |Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. | ||
| | |style="background-color:rgb(50,50,50);"| | ||
| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
{{Template:Envsound}} | |||
[[Category:Level Design]][[Category:Sound System]][[Category:Day of Defeat: Source]] | [[Category:Level Design]][[Category:Sound System]][[Category:Day of Defeat: Source]] |
Revision as of 13:06, 15 January 2019
Here is a list of 34 soundscapes for use in Day of Defeat: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Anzio
Name | Description | Position Number | Position Description |
---|---|---|---|
Anzio.Pond | Gentle water lapping with random critter sounds and flies. | ||
Anzio.MainAmbient | Continues distant urban battle ambient with wind. | ||
Anzio.Sewers | Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. |
Argentan
Name | Description | Position Number | Position Description |
---|---|---|---|
Argentan.MainAmbient | Quiet outdoor wind, rotaing windmill blades and metal creaking. | 0 | Rotating windmill blades. |
1 | Occasionally creaking metal. | ||
Argentan.Windmill | Utility soundscape. Continoues heavy / loud rotating windmill blades. | ||
Argentan.BlownStation | Utility soundscape. Infrequent metal creaking and tearing. | ||
Argentan.Indoors | Generic indoor ambient. |
Avalanche
Name | Description | Position Number | Position Description |
---|---|---|---|
Avalanche.Outdoors | Urban area wind, lots of distant battle and not so often aircraft passing overhead. | ||
Avalanche.Indoors | Identical to Argentan.Indoors
|
Colmar
Name | Description | Position Number | Position Description |
---|---|---|---|
colmar.outside | Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. | ||
colmar.inside | Identical to Argentan.Indoors
|
Donner
Name | Description | Position Number | Position Description |
---|---|---|---|
Donner.MainAmbient | Rustling wind with rare loud thunder, the sound of an incoming storm. | ||
Donner.AlliedSpawnAmbient | Identical to above. | ||
Donner.AxisSpawnAmbient | Identical to Donner.MainAmbient
|
Flash
Name | Description | Position Number | Position Description |
---|---|---|---|
Flash.Street | Light wind, wind snippets, often birds chirping and distant combat sounds. | ||
Flash.Field | Similar to above but with occational tank movement sounds. | ||
Flash.Indoors | Identical to Argentan.Indoors
|
Jagd
Name | Description | Position Number | Position Description |
---|---|---|---|
Jagd.MainAmbient | Loud urban wind, wind snippets, distant battle and sometimes tanks moving, | ||
Jagd.Inside | Identical to Argentan.Indoors
|
Kalt
Name | Description | Position Number | Position Description |
---|---|---|---|
kalt.canal | Gentle running river water, lots of distant battle and light wind. | ||
axis.outside | Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. | 0 | Idle kübelwagon motor. |
allied.outside | Similar to above but another type of motor sounds. | 0 | Idle halftrack motor. |
axis.inside | Identical to Argentan.Indoors
|
||
allied.inside | Identical to Argentan.Indoors
|
||
allied.sewer | Almost identical to Argentan.Indoors but with heavier underground wind.
|
||
axis.sewer | Identical to above. | ||
wheelhouse.inside | Generic indoor ambience with rare wood creaking. | 0 | Often wood creaks from a river wheel. |
axis.spawn | Utility soundscape. Idle kübelwagon motor sounds. | ||
allied.spawn | Utility soundscape. Idle halftrack motor sounds. | ||
wheelhouse.wheel | Utility soundscape. Often wood creaking. |
Palermo
Name | Description | Position Number | Position Description |
---|---|---|---|
Salerno.Town | Very light wind, distant combat sounds and from time to time tanks moving about. | ||
Salerno.Beach | Water waves breaking shore, light wind and very distant battle. | ||
Salerno.Inside | Generic calm indoor ambience with distant outdoor battle and wood creaking. | ||
Salerno.Boathouse | Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. |
Environment articles: | |
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Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |