$alphatest: Difference between revisions
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Note:Much faster to draw.
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The <code>[[$alphatest]]</code> command specifies that the material uses a mask to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to [[$translucent]] except it can not be semi-opaque and the engine can sort it properly when layered. {{ | The <code>[[$alphatest]]</code> command specifies that the material uses a mask to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to [[$translucent]] except it can not be semi-opaque and the engine can sort it properly when layered. | ||
{{note|Much faster to draw.}} | |||
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[[$basetexture]] glass\window001a | [[$basetexture]] glass\window001a | ||
'''$alphatest 1''' | '''$alphatest 1''' | ||
'''$alphatestreference .5''' | |||
'''$allowalphatocoverage 1''' | '''$allowalphatocoverage 1''' | ||
} | } | ||
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; <code>$allowalphatocoverage <bool></code> | ; <code>$allowalphatocoverage <bool></code> | ||
: Creates transparent steps based on alpha values. Can be used for softer edges. This parameter is incompatible with <code>$alphatestreference</code> | : Creates transparent steps based on alpha values. Can be used for softer edges. This parameter is incompatible with <code>$alphatestreference</code> | ||
==Comparison== | |||
{|class=wikitable | |||
! $translucent||$alphatest | |||
|- | |||
| [[File:Alphatest_preview_original.png|thumb|512px|Original image, rendered with $translucent]] || [[File:Alphatest_preview.gif|thumb|512px|Animated preview of the same image, but with $alphatest. The first image shows the effect of $allowalphatocoverage 1. The rest show alphatest with $alphatestreference ranging from 0.1 to 0.9]] | |||
|} | |||
Notice how the right circle hardly changes. | |||
{{bug|$alphatestreference cannot be updated in real time from [[Material_proxies|Proxies]]}} | |||
== See also == | == See also == |
Revision as of 08:01, 6 January 2019
The $alphatest
command specifies that the material uses a mask to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent except it can not be semi-opaque and the engine can sort it properly when layered.

VMT syntax example
$alphatest <bool>
LightmappedGeneric { $basetexture glass\window001a $alphatest 1 $alphatestreference .5 $allowalphatocoverage 1 }
Additional parameters
$alphatestreference float
- Specifies the minimum color value of the alpha channel in which the effect is rounded to 255. A value of ".3" will create a thicker shape while a value of ".7" will create a thinner shape.
$allowalphatocoverage <bool>
- Creates transparent steps based on alpha values. Can be used for softer edges. This parameter is incompatible with
$alphatestreference
Comparison
$translucent | $alphatest |
---|---|
Notice how the right circle hardly changes.
See also
$alpha
, for texture-wide translucency$distancealpha
, for vector-like alpha edges$translucent