Left 4 Dead Infected Populations: Difference between revisions
| m (→List of Population-Supported Infected Types:  removed note and signature) |  (added pictures for the L4D1 and L4D2 infected. also reformatted the part about the with lines towards the bottom. Before my change a sentence was split by that big chung of witch lines, which made reading the side hard.) | ||
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| }} | }} | ||
| [[File:L4D1 Common Infected.png|thumb|A list of all L4D1 CI. Click to enlarge]] [[File:L4D2 Common Infected.png|thumb|A list of all L4D2 CI. Click to enlarge]] | |||
| Infected populations control which kinds of common infected can be spawned in the different sections of your map. | Infected populations control which kinds of common infected can be spawned in the different sections of your map. | ||
| Line 453: | Line 452: | ||
| *common_male_roadcrew (worker with helmet) | *common_male_roadcrew (worker with helmet) | ||
| *common_male_roadcrew_rain (worker with helmet, wet) | *common_male_roadcrew_rain (worker with helmet, wet) | ||
| ===Special Infected=== | ===Special Infected=== | ||
| Line 467: | Line 462: | ||
| *witch_bride	''(Left 4 Dead 2 only)'' | *witch_bride	''(Left 4 Dead 2 only)'' | ||
| {{warning|Attempting to use "<code>witch</code>" or "<code>tank</code>" in a population will result in a common infected with the witch or tank model and animations '''unless it is used in Left 4 Dead 2.'''}} | {{warning|Attempting to use "<code>witch</code>" or "<code>tank</code>" in a population will result in a common infected with the witch or tank model and animations '''unless it is used in Left 4 Dead 2.'''}} | ||
| {{warning|Use "<code>witch_bride</code>" in a population will result in game crash due to no precached bride witch model. To avoid it you either need to spawn one bride witch model using prop_dynamic entity at some unreachable part of the map plus giving the entity a name, seconds later have the bride witch spawned using info_zombie_spawn entity with witch_bride population and make the logic_auto remove the entity. Another way is to add | {{warning|Use "<code>witch_bride</code>" in a population will result in game crash due to no precached bride witch model. To avoid it you either need to spawn one bride witch model using prop_dynamic entity at some unreachable part of the map plus giving the entity a name, seconds later have the bride witch spawned using info_zombie_spawn entity with witch_bride population and make the logic_auto remove the entity. Another way is to add the following lines to your "reslists\mapname.lst if you think about using [[Content Streaming]], only works for official games. Also removing the need of placing a prop_dynamic entity with the Witch Bride model. }} | ||
|  "left4dead2_dlc1\models\infected\witch_bride.ani" | |||
|  "left4dead2_dlc1\models\infected\witch_bride.dx90.vtx" | |||
|  "left4dead2_dlc1\models\infected\witch_bride.mdl" | |||
|  "left4dead2_dlc1\models\infected\witch_bride.phy" | |||
|  "left4dead2_dlc1\models\infected\witch_bride.vvd" | |||
|  "left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vmt" | |||
|  "left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vtf" | |||
|   "left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vmt"  | |||
|  "left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vtf"  | |||
| ==Creating a User-Defined Population== | ==Creating a User-Defined Population== | ||
Revision as of 18:21, 6 November 2018
Infected populations control which kinds of common infected can be spawned in the different sections of your map.
For example, infected populations can cause:
- patients, nurses, and surgeons to spawn in a hospital
- military personnel to spawn in a military base
- rural citizens to spawn on a farm
- police officers to spawn on a street filled with police cars
The basics
Each defined population has a name and a list of model names with associated percentages. The percentages within each population add up to 100% and define how frequently each type of infected should be spawned within the area.
For example, the "hospital" population is defined as:
hospital
	{
		common_male01		15
		common_patient_male01 	40
		common_worker_male01	15
		common_female_nurse01	15
		common_surgeon_male01	10
	}
This means that any areas with the name "hospital" would spawn approximately:
- 15% common_male01
- 40% common_patient_male01
- 15% common_worker_male01
- 15% common_female_nurse01
- 10% common_surgeon_male01
Additionally, the populations may also allow certain special infected to spawn. This is typically used in conjunction with Info_zombie_spawn. Currently only hunters, boomers, and smokers can be spawned through infected populations.
To specify a default population for the whole map, set "z_population" to the name of the desired population entry.
To specify populations within your map, your nav mesh areas must be given place names corresponding to those defined in population.txt, located within the "scripts" directory of your Left 4 Dead installation.
How To Use Them In a Map
- Load your map in Left 4 Dead.
- Enable cheats by typing "sv_cheats 1" into the console.
- Type "nav_edit 1" in the console to see the nav mesh.
- Type "nav_toggle_place_mode" into the console and hit enter (or use "nav_set_place_mode"). You should hear a beep signaling it was turned on. There is a different sound when you disable this.
- Type "nav_use_place <place name>" in the console. This is like picking the color of a paintbrush in an image editing program. It decides what place name will be used for all of the place commands. This place name will be referred to as your chosen place name.
- Paint your nav areas.
- Type "nav_place_floodfill" in the console to flood fill, using the chosen place name, all areas that can be reached from the nav area at which your cursor is pointed (as well as the area at which your cursor is pointed). You should use this first to set your map's default spawn type. For instance, if you're making a Hospital map but want to fine-tune a few areas, you want to set the entire map to use "hospital" so that there are no remaining nav areas using "default".
- You can paint areas individually using "nav_place_set".
- You can also turn on a special painting mode with "nav_toggle_place_painting". This command will paint every nav area you look at with the chosen place name.
- You can use "nav_place_pick" as a sort of eyedropper for your chosen place name. It will pick the place name from the area you are looking at at and use it as your new chosen place name.
 
- Type "
- Type "nav_toggle_place_mode" into the console and hit enter (or use "nav_set_place_mode") to turn place mode off. You'll hear a different sound signifying that it has been turned off.
- Save the navigation mesh by typing "nav_save" into the console.
- Use "nav_edit 0" to turn off the nav grid display.
List of Useful Commands
- z_population
- Sets the default population for all nav areas that do not specify a place name.
- nav_set_place_mode <0/1>
- Sets the editor into or out of place mode. Place mode allows labeling of area with place names.
- nav_toggle_place_mode
- Toggle the editor into and out of place mode. Place mode allows labeling of area with place names.
- nav_toggle_place_painting
- Toggles place painting mode. When place painting, pointing at an area will 'paint' it with the chosen place name.
- nav_place_list
- Lists all place names used in the map.
- nav_mark_unnamed
- Marks all areas with no place name. Useful for finding stray areas missed while place painting.
- nav_use_place <optional: place name>
- If used without arguments, all available place names will be listed. If a place name argument is given, it becomes the chosen place name.
- nav_place_floodfill
- Sets the place name of the area at which your cursor is pointed to the chosen place name, and 'flood-fills' the chosen place name to all areas that can be reached from the area at which your cursor is pointed.
- nav_place_pick
- Changes the chosen place name to the place of the area under the cursor.
- nav_place_replace
- Replaces all instances of the first place name with the second place name.
- nav_place_set
- Sets the place name of all selected areas to the chosen place name.
List of Left 4 Dead Population Names
Urban
- defaulturban
- 
- 30% common_male01
- 25% common_female01
- 15% common_male_suit
- 10% common_police_male01
- 10% common_military_male01
- 10% common_worker_male01
 
- police
- 
- 50% common_police_male01
- 20% common_male01
- 20% common_female01
- 10% common_military_male01
 
- maintenance
- 
- 35% common_worker_male01
- 25% common_male01
- 20% common_female01
- 20% common_military_male01
 
- hospitalgrounds
- 
- 20% common_male01
- 20% common_female01
- 15% common_police_male01
- 15% common_military_male01
- 15% common_worker_male01
- 15% common_male_suit
 
- hospital
- 
- 40% common_patient_male01
- 15% common_male01
- 15% common_worker_male01
- 15% common_female_nurse01
- 10% common_surgeon_male01
 
- hospitalconstruction
- 
- 30% common_worker_male01
- 20% common_patient_male01
- 20% common_female_nurse01
- 20% common_male01
- 10% common_surgeon_male01
 
- airport
- 
- 20% common_female01
- 20% common_male_suit
- 15% common_worker_male01
- 15% common_male_baggagehandler_01
- 15% common_tsaagent_male01
- 15% common_male_pilot
 
- airportfinale
- 
- 30% common_male_baggagehandler_01
- 20% common_tsaagent_male01
- 20% common_male_pilot
- 10% common_female01
- 10% common_male_suit
- 10% common_worker_male01
 
Rural
- defaultrural
- 
- 50% common_male_rural01
- 20% common_female_rural01
- 10% common_police_male01
- 10% common_military_male01
- 10% common_worker_male01
 
Special
- church
 Note:This is used with the Info_zombie_spawn located inside of the safe room in the church of Death Toll 3 to spawn a random special infected once the crescendo event is finished. Note:This is used with the Info_zombie_spawn located inside of the safe room in the church of Death Toll 3 to spawn a random special infected once the crescendo event is finished.- 50% boomer
- 25% hunter
- 25% smoker
 
Default and Others
- default
- 
- 30% common_male01
- 25% common_female01
- 15% common_police_male01
- 10% common_military_male01
- 10% common_worker_male01
- 10% common_male_suit
 
- test_common_male_suit
- 
- 100% common_male_suit
 
- zoo
- 
- 20% common_male01
- 10% common_female01
- 10% common_male_rural01
- 10% common_male_suit
- 5% common_female_rural01
- 5% common_female_nurse01
- 5% common_male_baggagehandler_01
- 5% common_male_pilot
- 5% common_military_male01
- 5% common_patient_male01
- 5% common_police_male01
- 5% common_surgeon_male01
- 5% common_TSAAgent_male01
- 5% common_worker_male01
 
List of Left 4 Dead 2 Population Names
Defaults
- default
- 
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 15% common_male_dressShirt_jeans
- 15% common_female_tankTop_jeans
- 20% common_female_tshirt_skirt
 
- defaultcemetery
- 
- 55% common_male_tankTop_jeans
- 45% common_female_tankTop_jeans
 
Dead Center
- c1streets
- 
- 20% common_male_tshirt_cargos
- 25% common_male_tankTop_jeans
- 10% common_male_dressShirt_jeans
- 20% common_female_tankTop_jeans
- 20% common_female_tshirt_skirt
- 5% common_male_ceda
 
The Passing
- riverbank
- 
- 35% common_male_tshirt_cargos
- 45% common_male_tankTop_jeans
- 20% common_male_fallen_survivor (1 at a time max, this makes it more likely to happen quick)
 
- riverbank_police
- 
- 5% common_male_riot
- 40% common_female_tshirt_skirt
- 55% common_male_tankTop_jeans
 
- riverbank_wedding
- 
- 40% common_male_formal
- 50% common_female_formal
- 10% common_male_dressShirt_jeans
 
- redlight
- 
- 32% common_female_tankTop_jeans
- 24% common_male_tankTop_jeans
- 24% common_male_biker
- 20% common_male_fallen_survivor (1 at a time max, to make it more likely to happen quick)
 
- redlight_bikers
- 
- 100% common_male_biker
 
- port
- 
- 45% common_female_tshirt_skirt
- 45% common_male_tankTop_jeans
- 10% common_male_dressShirt_jeans
 
Dark Carnival
- whisperingoaks
- 
- 20% common_male_tshirt_cargos
- 45% common_female_tankTop_jeans
- 8% common_male_polo_jeans
- 25% common_male_tanktop_jeans
- 2% common_male_clown
 
Swamp Fever
- defaultswamp
- 
- 30% common_male_tshirt_cargos
- 30% common_male_tankTop_overalls
- 30% common_female_tankTop_jeans
- 10% common_female_tshirt_skirt
 
- deepswamp
- 
- 25% common_male_tshirt_cargos_swamp
- 40% common_male_tankTop_overalls_swamp
- 25% common_female_tshirt_skirt_swamp
- 10% common_male_mud
 
- gatorpark
- 
- 30% common_male_tshirt_cargos
- 30% common_male_tankTop_jeans
- 40% common_female_tshirt_skirt
 
Hard Rain
- defaultmilltown
- 
- 69% common_male_tankTop_jeans
- 30% common_female_tankTop_jeans
- 1% common_male_roadcrew
 
- defaultmilltown_mob
- 
- 70% common_male_tankTop_jeans
- 20% common_female_tankTop_jeans
- 10% common_male_roadcrew
 
- defaultsugarmill
- 
- 89% common_male_tankTop_overalls
- 8% common_female_tankTop_jeans
- 3% common_male_roadcrew
 
- defaultsugarmill_mob
- 
- 80% common_male_tankTop_overalls
- 20% common_male_roadcrew
 
- defaultmilltown_rain
- 
- 69% common_male_tankTop_jeans_rain
- 30% common_female_tankTop_jeans_rain
- 1% common_male_roadcrew_rain
 
- defaultmilltown_rain_mob
- 
- 70% common_male_tankTop_jeans
- 20% common_female_tankTop_jeans
- 7% common_male_roadcrew
- 3% common_male_mud
 
- defaultsugarmill_rain
- 
- 89% common_male_tankTop_overalls_rain
- 8% common_female_tankTop_jeans_rain
- 3% common_male_roadcrew_rain
 
- defaultsugarmill_rain_mob
- 
- 80% common_male_tankTop_overalls_rain
- 15% common_male_roadcrew_rain
- 5% common_male_mud
 
The Parish
- crescentcity
- 
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 13% common_male_dressShirt_jeans
- 15% common_female_tankTop_jeans
- 20% common_female_tshirt_skirt
- 2% common_male_riot
 
- busstation
- 
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 10% common_male_dressShirt_jeans
- 15% common_female_tankTop_jeans
- 20% common_female_tshirt_skirt
- 5% common_male_riot
 
- frenchquarter
- 
- 58% common_male_tankTop_jeans
- 40% common_female_tshirt_skirt
- 2% common_male_riot
 
- ceda
- 
- 55% common_male_tankTop_jeans
- 40% common_female_tshirt_skirt
- 5% common_male_riot
 
The Sacrifice
- river
- 
- 35% common_male_tshirt_cargos
- 35% common_male_tankTop_jeans
- 30% common_female_tankTop_jeans
 
- river_docks_trap
- 
- 100% tank
 
- riverintro
- 
- 15% common_male_tankTop_jeans
- 10% common_female_tankTop_jeans
- 75% common_male_ceda
 
- riverarena
- 
- 20% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 10% common_female_tankTop_jeans
- 50% common_male_ceda
 
- riveratrium
- 
- 30% common_male_dressShirt_jeans
- 20% common_male_tshirt_cargos
- 15% common_male_tankTop_jeans
- 20% common_female_tankTop_jeans
- 15% common_male_ceda
 
- riverfreighter
- 
- 30% common_male_tshirt_cargos
- 30% common_male_tankTop_jeans
- 20% common_female_tankTop_jeans
- 20% common_male_roadcrew
 
- riverport
- 
- 20% common_female_tshirt_skirt
- 20% common_female_tankTop_jeans
- 10% common_male_dressShirt_jeans
- 20% common_male_tanktop_jeans
- 20% common_male_tshirt_cargos
- 10% common_male_ceda
 
No Mercy (L4D2 Version)
- hospital
- 
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 15% common_male_dressShirt_jeans
- 10% common_female_tankTop_jeans
- 15% common_female_tshirt_skirt
- 35% common_patient_male01_l4d2
 
- hospital_test
- 
- 100% common_patient_male01_l4d2
 
Dead Air (L4D2 Version)
- airport
- 
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 20% common_male_dressShirt_jeans
- 10% common_female_tankTop_jeans
- 15% common_female_tshirt_skirt
- 10% common_male_roadcrew
 
- airportfinale
SAME AS AIRPORT
List of Population-Supported Infected Types
Common Infected
Here are all names you could use in a population without encountering unwanted bugs. More models exist, but those are unfinished or just buggy.
Left 4 Dead
- Female
- common_female01
- common_female_nurse01
- common_female_rual01
- Male
- common_male01
- common_male_baggagehandler_01
- common_male_pilot
- common_male_rual01
- common_male_suit
- common_military_male01
- common_patient_male01_l4d2
- common_police_male01
- common_tsaagent_male01
- common_worker_male01
Left 4 Dead 2
- Female
- common_female_formal
- common_female_tanktop_jeans
- common_female_tanktop_jeans_rain
- common_female_tshirt_skirt
- common_female_tshirt_skirt_swamp
- Male
- common_male_biker
- common_male_dressshirt_jeans
- common_male_formal
- common_male_polo_jeans
- common_male_tanktop_jeans
- common_male_tanktop_jeans_rain
- common_male_tanktop_jeans_swamp
- common_male_tanktop_overalls
- common_male_tanktop_overalls_rain
- common_male_tanktop_overalls_swamp
- common_male_tshirt_cargos
- common_male_tshirt_cargos_swamp
- Uncommon Infected
- common_male_ceda (hazmat suit)
- common_male_clown (clown)
- common_male_fallen_survivor (infected Survivor)
- common_male_jimmy (Jimmy Gibbs, Jr.)
- common_male_mud (mudman)
- common_male_riot (police with riot gear and armor)
- common_male_roadcrew (worker with helmet)
- common_male_roadcrew_rain (worker with helmet, wet)
Special Infected
- boomer
- hunter
- smoker
- jockey (Left 4 Dead 2 only)
- charger (Left 4 Dead 2 only)
- spitter (Left 4 Dead 2 only)
- witch_bride (Left 4 Dead 2 only)
 Warning:Attempting to use "
Warning:Attempting to use "witch" or "tank" in a population will result in a common infected with the witch or tank model and animations unless it is used in Left 4 Dead 2. Warning:Use "
Warning:Use "witch_bride" in a population will result in game crash due to no precached bride witch model. To avoid it you either need to spawn one bride witch model using prop_dynamic entity at some unreachable part of the map plus giving the entity a name, seconds later have the bride witch spawned using info_zombie_spawn entity with witch_bride population and make the logic_auto remove the entity. Another way is to add the following lines to your "reslists\mapname.lst if you think about using Content Streaming, only works for official games. Also removing the need of placing a prop_dynamic entity with the Witch Bride model. "left4dead2_dlc1\models\infected\witch_bride.ani" "left4dead2_dlc1\models\infected\witch_bride.dx90.vtx" "left4dead2_dlc1\models\infected\witch_bride.mdl" "left4dead2_dlc1\models\infected\witch_bride.phy" "left4dead2_dlc1\models\infected\witch_bride.vvd" "left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vmt" "left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vtf" "left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vmt" "left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vtf"
Creating a User-Defined Population
If you want your own population specific for your campaign, then you will need to edit existing populations listed in the population file because the game will not accept any custom added populations. Simply modify a population group that you will not use and assign the modified population to the navigational mesh in the game. The game will accept your custom population once it is packed in a vpk file.
 Note:For L4D2, modify the population.txt found in "Steam\SteamApps\common\left 4 dead 2\update/Pack01_dir.vpk. Not using that population file may cause to mess up populations for L4D1 campaigns.
Note:For L4D2, modify the population.txt found in "Steam\SteamApps\common\left 4 dead 2\update/Pack01_dir.vpk. Not using that population file may cause to mess up populations for L4D1 campaigns.
