Func tankrocket: Difference between revisions
Jump to navigation
Jump to search

Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
(updates) |
(also in portal and csgo) |
||
Line 1: | Line 1: | ||
{{lang|Func tankrocket}} | {{lang|Func tankrocket}} | ||
{{ | {{base brush multi|func_tankrocket|game1=Half-Life 2|game2=Portal|game3=Counter-Strike: Global Offensive}} It fires rockets ({{ent|rpg_missile}}) in any direction. For a launcher that behaves more like a {{ent|prop_vehicle_apc}}, see {{ent|func_tankapcrocket}}. | ||
{{code class|CFuncTankRocket|func_tank.cpp}} | {{code class|CFuncTankRocket|func_tank.cpp}} | ||
Line 10: | Line 10: | ||
{{KV|Projectile speed (rocketspeed)|float|Speed the rocket will travel at.}} | {{KV|Projectile speed (rocketspeed)|float|Speed the rocket will travel at.}} | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV visiblebrush}} | {{KV visiblebrush|l4d=1}} | ||
{{KV BaseEntity| | {{KV BaseEntity|brush=1}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseTank}} | {{I BaseTank}} | ||
{{I visiblebrush}} | {{I visiblebrush|portal2=1}} | ||
{{I BaseEntity | {{I BaseEntity}} | ||
==Outputs== | ==Outputs== |
Revision as of 19:59, 4 October 2018


Template:Base brush multi It fires rockets (rpg_missile) in any direction. For a launcher that behaves more like a prop_vehicle_apc, see func_tankapcrocket.
Flags
|
Keyvalues
|

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
|
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
|