Func tank combine cannon: Difference between revisions
		
		
		
		
		
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 Note:For use as a Combine Autogun, Effect Handling should be set to Combine Cannon and Ammo Type should be Combine Heavy Cannon
Note:For use as a Combine Autogun, Effect Handling should be set to Combine Cannon and Ammo Type should be Combine Heavy Cannon
 
 Note:Archived page history
Note:Archived page history
 Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
		
	
|  (also in the portal games) | m (.) | ||
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| {{KV BaseTank}} | {{KV BaseTank}} | ||
| {{KV visiblebrush|l4d=1}} | {{KV visiblebrush|l4d=1}} | ||
| {{KV BaseEntity|l4d2=1}} | {{KV BaseEntity|l4d2=1|brush=1}} | ||
| ==Inputs== | ==Inputs== | ||
Revision as of 18:10, 4 October 2018

 
Template:Hl2 brush This entity forms the basis of the three-way Combine Autogun seen in Episode Two on ep2_outland_09. It is operated by an npc_enemyfinder_combinecannon and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two.
 Note:For use as a Combine Autogun, Effect Handling should be set to Combine Cannon and Ammo Type should be Combine Heavy Cannon
Note:For use as a Combine Autogun, Effect Handling should be set to Combine Cannon and Ammo Type should be Combine Heavy Cannon
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Keyvalues
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 Deprecated. Its use is not recommended and its functionality may be compromised.
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 Deprecated. Its use is not recommended and its functionality may be compromised.
 Deprecated. Its use is not recommended and its functionality may be compromised.Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
 Note:Archived page history
Note:Archived page history Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Inputs
- DisableHarrass
- Disable the cannon tracking an unseen player.
- EnableHarrass
- Allow the cannon to track and pester a player who is hiding (by default, it can).
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- SetDamageFilter <targetname>
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
- OnShotAtPlayer
- Fired every time the cannon shoots at the player.
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