Env player surface trigger: Difference between revisions

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{{lang|Env player surface trigger}}
{{base point|env_player_surface_trigger}} It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.
{{base point|env_player_surface_trigger}} It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.


== Keyvalues ==
{{code class|CEnvPlayerSurfaceTrigger|env_player_surface_trigger.cpp}}
{{KV|Game Material to Watch|choices|The material to watch. When the player stands on/off this material, this entity's outputs will be fired.}}
 
==Keyvalues==
{{KV|Game Material to Watch (gamematerial)|choices|The material to watch. When the player stands on/off this material, this entity's outputs will be fired.}}
:{| class=standard-table
:{| class=standard-table
! Literal value || Description
! Literal value || Description
Line 36: Line 39:
| 78 || Sand
| 78 || Sand
|}
|}
{{KV Targetname}}
{{KV BaseEntity|css=1}}


== Inputs ==
==Inputs==
{{IO|Enable|Start watching the player's surface.}}
{{IO|Enable|Start watching the player's surface.}}
{{IO|Disable|Stop watching the player's surface.}}
{{IO|Disable|Stop watching the player's surface.}}
{{I Targetname}}
{{I BaseEntity}}


== Outputs ==
==Outputs==
{{IO|OnSurfaceChangedToTarget|Fired when the player moves onto the specified game material.}}
{{IO|OnSurfaceChangedToTarget|Fired when the player moves onto the specified game material.}}
{{IO|OnSurfaceChangedFromTarget|Fired when the player moves off the specified game material.}}
{{IO|OnSurfaceChangedFromTarget|Fired when the player moves off the specified game material.}}
{{O Targetname}}
{{O BaseEntity|l4d=1}}

Revision as of 10:18, 29 September 2018

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Template:Base point It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.

C++ In code, it is represented by theCEnvPlayerSurfaceTriggerclass, defined in theenv_player_surface_trigger.cppfile.

Keyvalues

Game Material to Watch (gamematerial) ([todo internal name (i)]) <choices>
The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description
0 None (player's in the air)
67 Concrete
77 Metal
68 Dirt
86 Vent
71 Grate
84 Tile
83 Slosh
87 Wood
80 Computer
89 Glass
70 Flesh
73 Clip
79 Foliage
78 Sand


Inputs

Enable
Start watching the player's surface.
Disable
Stop watching the player's surface.


Outputs

OnSurfaceChangedToTarget
Fired when the player moves onto the specified game material.
OnSurfaceChangedFromTarget
Fired when the player moves off the specified game material.