Env player surface trigger: Difference between revisions
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In code, it is represented by the
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{{lang|Env player surface trigger}} | |||
{{base point|env_player_surface_trigger}} It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material. | {{base point|env_player_surface_trigger}} It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material. | ||
== Keyvalues == | {{code class|CEnvPlayerSurfaceTrigger|env_player_surface_trigger.cpp}} | ||
{{KV|Game Material to Watch|choices|The material to watch. When the player stands on/off this material, this entity's outputs will be fired.}} | |||
==Keyvalues== | |||
{{KV|Game Material to Watch (gamematerial)|choices|The material to watch. When the player stands on/off this material, this entity's outputs will be fired.}} | |||
:{| class=standard-table | :{| class=standard-table | ||
! Literal value || Description | ! Literal value || Description | ||
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| 78 || Sand | | 78 || Sand | ||
|} | |} | ||
{{KV | {{KV BaseEntity|css=1}} | ||
== Inputs == | ==Inputs== | ||
{{IO|Enable|Start watching the player's surface.}} | {{IO|Enable|Start watching the player's surface.}} | ||
{{IO|Disable|Stop watching the player's surface.}} | {{IO|Disable|Stop watching the player's surface.}} | ||
{{I | {{I BaseEntity}} | ||
== Outputs == | ==Outputs== | ||
{{IO|OnSurfaceChangedToTarget|Fired when the player moves onto the specified game material.}} | {{IO|OnSurfaceChangedToTarget|Fired when the player moves onto the specified game material.}} | ||
{{IO|OnSurfaceChangedFromTarget|Fired when the player moves off the specified game material.}} | {{IO|OnSurfaceChangedFromTarget|Fired when the player moves off the specified game material.}} | ||
{{O | {{O BaseEntity|l4d=1}} |
Revision as of 10:18, 29 September 2018
Template:Base point It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.

CEnvPlayerSurfaceTrigger
class, defined in theenv_player_surface_trigger.cpp
file.
Keyvalues
- Game Material to Watch (gamematerial) ([todo internal name (i)]) <choices>
- The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description 0 None (player's in the air) 67 Concrete 77 Metal 68 Dirt 86 Vent 71 Grate 84 Tile 83 Slosh 87 Wood 80 Computer 89 Glass 70 Flesh 73 Clip 79 Foliage 78 Sand
Inputs
- Enable
- Start watching the player's surface.
- Disable
- Stop watching the player's surface.
Outputs
- OnSurfaceChangedToTarget
- Fired when the player moves onto the specified game material.
- OnSurfaceChangedFromTarget
- Fired when the player moves off the specified game material.