Env physimpact: Difference between revisions
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Bug:Does not function in Team Fortress 2. [todo tested in ?]
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{{base point|env_physimpact|sprite=env_physexplosion}} It causes a physics impact on another entity. | {{lang|Env physimpact}} | ||
{{base point|env_physimpact|sprite=env_physexplosion}} It causes a physics impact on another entity. The direction of the impact is determined by the angles set. | |||
{{bug|Does not function in Team Fortress 2.}} | {{bug|Does not function in Team Fortress 2.}} | ||
{{code class|CPhysImpact|physobj.cpp}} | |||
{{ | |||
{{clr}} | {{clr}} | ||
== | ==Flags== | ||
*1: No fall-off | |||
*2: Infinite Length | |||
*4: Ignore Mass | |||
*8: Ignore Surface Normal When Applying Force{{clarify}} | |||
{{ | |||
== | ==Keyvalues== | ||
{{KV|Magnitude (magnitude)|integer|Strength of the impact.}} | |||
{{KV|Distance (distance)|integer|How far to project the impact (if 0 uses a default value).}} | |||
{{KV|Point to Entity (directionentityname)|target_destination|If set, '''Distance''' and '''Pitch Yaw Roll''' settings are ignored and the direction and distance to the target entity will be used.}} | |||
{{KV BaseEntity|css=1}} | |||
== Inputs == | ==Inputs== | ||
{{IO|Impact|Trigger the impact}} | {{IO|Impact|Trigger the impact}} | ||
{{I | {{I BaseEntity}} | ||
== Outputs == | ==Outputs== | ||
{{O | {{O BaseEntity|l4d=1}} |
Revision as of 10:01, 29 September 2018


Template:Base point It causes a physics impact on another entity. The direction of the impact is determined by the angles set.

Flags
- 1: No fall-off
- 2: Infinite Length
- 4: Ignore Mass
- 8: Ignore Surface Normal When Applying Force[Clarify]
Keyvalues
- Distance (distance) ([todo internal name (i)]) <integer>
- How far to project the impact (if 0 uses a default value).
- Point to Entity (directionentityname) ([todo internal name (i)]) <targetname>
- If set, Distance and Pitch Yaw Roll settings are ignored and the direction and distance to the target entity will be used.
Inputs
- Impact
- Trigger the impact