Env effectscript: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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(updates. i feel as if this page is missing some important information but i don't know what.) |
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{{lang|Env effectscript}} | {{lang|Env effectscript}} | ||
{{base point|env_effectscript}} It allows scripting special visual effects via a script file. Two are used in {{ent|d1_trainstation_05}}{{hl2}}. | {{base point|env_effectscript}} It allows scripting special visual effects via a script file. Two are used in {{ent|d1_trainstation_05}}{{hl2}}. | ||
{{code class|CEnvEffectsScript|env_effectsscript.cpp}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 03:02, 24 September 2018
Template:Base point It allows scripting special visual effects via a script file. Two are used in d1_trainstation_05.
Keyvalues
- Script Model (model) ([todo internal name (i)]) <model path>
- Model to use for animation sequences. Defaults to
models/Effects/teleporttrail.mdl
.
- Script File (scriptfile) ([todo internal name (i)]) <string>
- Name of the script to use for this model. Defaults to
scripts/effects/testeffect.txt
.

Inputs
- SetSequence <string >
- Sets the script model's sequence.

Outputs
